by iSuck » Sat May 12, 2007 2:58 am
That was exactly my thought. If I could edit/create gibs, I would be fully willing to help with the creation of that update. I don't understand programming at all, so I won't be able to make some kind of alteration for this myself. I was thinking that it may be easier to have the gibs as frames of the character model itself, like the last final frames are noted in the program to only run as particles in the instance "DEATH". Otherwise it skips those frames, just a thought (yes, I understand if-then, not how to code it.)
Unreal does it, why not Nex.