Nexuiz model heights

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Nexuiz model heights

Postby torus » Wed May 02, 2007 9:45 pm

How tall are Nexuiz character models? :)
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Postby esteel » Wed May 02, 2007 10:07 pm

69 qu
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Postby torus » Wed May 02, 2007 10:19 pm

Thx :D
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Postby iSuck » Thu May 10, 2007 1:46 am

I figure (again) its better to revive a topic than start a new one.

Are you modeling characters? how do you read the .zym/.md3? (what program)

I just found a good program for re-packing pk3's (pakrat) so I figured i should start editing it :D
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Postby C.Brutail » Thu May 10, 2007 9:32 am

You make your models in any popular modeller tool (like 3DS Max or Blender), and then export them with t different tool to zym, others know this part better then me.
As for the pk3, you don't realy need any special tools becouse *.pk3 is a renamed *.zip ;)
So any tool that can handle a zip file is capable to read and edit pk3 too.
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WE ARE NEXUIZ.
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Postby esteel » Thu May 10, 2007 12:07 pm

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Postby iSuck » Thu May 10, 2007 8:30 pm

I know that I could already open pk3s, I do it with Stuffit (the mac version of winzip) but the program I found for opening pk3s was one that would allow me to edit the contents without unzipping it into a folder (which I can't re-zip)

With modelling, my task isn't to make new models, but to improve on the current ones and experiment with animation (robot gibs anyone?)
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Postby Taiyo.uk » Fri May 11, 2007 6:12 am

DO WANT.

Model-specific gibs and blood splat colours would be a great improvement IMO. It'd look somewhat more realistic if you saw shards of metal, sparks and hydraulic fluid when you rocket someone with a robot model.
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Postby iSuck » Sat May 12, 2007 2:58 am

That was exactly my thought. If I could edit/create gibs, I would be fully willing to help with the creation of that update. I don't understand programming at all, so I won't be able to make some kind of alteration for this myself. I was thinking that it may be easier to have the gibs as frames of the character model itself, like the last final frames are noted in the program to only run as particles in the instance "DEATH". Otherwise it skips those frames, just a thought (yes, I understand if-then, not how to code it.)

Unreal does it, why not Nex.
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Postby KadaverJack » Sat May 12, 2007 3:33 am

iSuck wrote:Unreal does it, why not Nex.

'cause from a programmers point of view it's really easy spawn some new models and toss them around. Any other approach would require much more work... ;)
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