[MAP]Darkzone

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Dokujisan » Wed Jun 20, 2007 10:39 pm

This is one of my favorite maps. Well done.

One problem.
On the Fusion CTF server, Dave was noticing that this map caused a lot of server lag. I observed it as well on the client end. It causes the screen to be really jittery.

His theory is that this was due to the extra particles coming from the hagar and the plasma gun in the bases. There are a lot of dog fights in each base with 5-6 people with hundreds of little particles flying all around the room.

Has anyone else experienced heavy server lag on this map?

If this is the case, then perhaps a solution is to replace the hagar outside the base with a mortar and place a hagar somewhere further away from the base.
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Postby :) » Thu Jun 21, 2007 2:16 am

Dokujisan wrote:His theory is that this was due to the extra particles coming from the hagar and the plasma gun in the bases. There are a lot of dog fights in each base with 5-6 people with hundreds of little particles flying all around the room.

Not particles, but projectiles did I say. It seems to be hitting the rate limits, since not only did projectile movement stutter for everyone, but player movement was slowed down considerably, so that it seemed to be in slowmo, when it was very much not.
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Postby esteel » Thu Jun 21, 2007 2:20 pm

Dave wrote:
Dokujisan wrote:His theory is that this was due to the extra particles coming from the hagar and the plasma gun in the bases. There are a lot of dog fights in each base with 5-6 people with hundreds of little particles flying all around the room.

Not particles, but projectiles did I say. It seems to be hitting the rate limits, since not only did projectile movement stutter for everyone, but player movement was slowed down considerably, so that it seemed to be in slowmo, when it was very much not.

Well the next version will have a raised rate limit and i really want to get this out soon but first i want some people to test this.
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Postby cortez » Thu Jun 21, 2007 2:27 pm

esteel wrote:
Dave wrote:
Dokujisan wrote:His theory is that this was due to the extra particles coming from the hagar and the plasma gun in the bases. There are a lot of dog fights in each base with 5-6 people with hundreds of little particles flying all around the room.

Not particles, but projectiles did I say. It seems to be hitting the rate limits, since not only did projectile movement stutter for everyone, but player movement was slowed down considerably, so that it seemed to be in slowmo, when it was very much not.

Well the next version will have a raised rate limit and i really want to get this out soon but first i want some people to test this.


You are always talking about an next nexuiz version :P
Aneurysm 4 the win !!!!! :D
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Postby esteel » Thu Jun 21, 2007 2:58 pm

Just because there will always be a next version.. we'll never stop :P
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Postby cortez » Thu Jun 21, 2007 7:44 pm

esteel wrote:Just because there will always be a next version.. we'll never stop :P


and you will never stop saying: "this will be in the next version" :P
Aneurysm 4 the win !!!!! :D
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Postby esteel » Thu Jun 21, 2007 8:01 pm

cortez wrote:
esteel wrote:Just because there will always be a next version.. we'll never stop :P

and you will never stop saying: "this will be in the next version" :P

Never ever :)
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Postby cortez » Tue Jun 26, 2007 1:09 pm

http://files.filefront.com/Darkzonectfp ... einfo.html

the real final version now with:
- more aligned textures
- waypoints
- more playerclips
- a better performance

EDIT: Oh i forgot a KH cfg so KH is playable
Aneurysm 4 the win !!!!! :D
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