
2) Very noob question- I am ashamed


Thanks.

Moderators: Nexuiz Moderators, Moderators
torus wrote:2) Very noob question- I am ashamed. How does one make Nexuiz play a map in a .pk3, that is in the Nexuiz/data directory? Haven't tried to do it before.
Z (Rus) wrote:Program for compilation *pk3 files- PakScape
Well, pk3s are just renamed zip files, so any zip program will do.
Z (Rus) wrote:I know this, but sometimes zip programs not work(lags or virus)
tZork wrote:... and since pk3's are zip files you are using a zip app anyways, even if it calls itself something else.
torus: shaderlist.txt in baseq3 (are you using q3 ..?) is a list of shaders (not textures) that the map compilter needs to be aware off. Thinks like skyboxes and light emitting shaders. to add a texture to nexuiz, simply add it to a new (or make a mess and put it an an exsisingfolder inside data(baseq3 if yer using q3)/textures/ and then id shoud just work, and show up in raidant texture menu.
Playing a map in a pk3 ios no diffrent from an unpacked file. To show up in the menu yu need yer map to have .mapcfs and .txt's for its modes (see nexuiz/docs/mapping.txt) To run it w/o this you need to execute a "map youmapname" in the console.
Users browsing this forum: No registered users and 1 guest