Minor questions

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby torus » Sat May 12, 2007 10:25 pm

So, my skybox must have a gap or something? Hmmm. Then where is this red line pointing to?

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Thanks for all your help guys, I really appriciate it. :D
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Postby C.Brutail » Sat May 12, 2007 11:03 pm

The red line should go straight from the leaking entity to the hole where where the leak is :P
What I can see from these shot's is, that you haven't got any skybox around your map.
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Postby torus » Sun May 13, 2007 3:06 am

I did infact have a skybox, but it turned out that it had a veeery small hole. huh. I just made a new one. The sky shader has also been resolved, thanks.

Two (last?) things: does anyone have an idea as to what is causing this behavior? Whenever I compile, the right wall of the red base has a triangular transparent section on it, that I cannot get rid of. It does not show up in the editor afaict. The "hole" block movement and projectiles however.
:?

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Also, why do the brushes I have defined as ladder entites become invisible when I compile? The ladder is functional, that is, I can move up it, but they are ne'er to be seen:

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Thanks!

After I get that fixed, all that needs to be done is get some jumppads and teleporters going. Yeehaw! :D I probably should have started with a map with less complicated brushwork, but so it goes. :roll:
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Postby esteel » Sun May 13, 2007 10:54 am

I'm not a mapper but i think i read several times that you need two entities for a ladder.. one invisible one that is can be climped and one visible one that LOOKS like a ladder..
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Postby torus » Sun May 13, 2007 11:12 pm

Interesting. Anyone know about the other problem? :)
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Postby divVerent » Mon May 14, 2007 5:56 am

You either have a duplicate brush - then delete one of them - or found yet another q3map2 bug - then good luck, you then need to somehow change geometry (like, split the brush into two using the clipper tool, or create a func_group of it).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Mon May 14, 2007 8:49 am

Or even better, but the map it's textures up here, so the more experienced mappers can have a look at into the problem..
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Postby Baal Garnaal » Mon May 14, 2007 9:58 am

esteel wrote:I'm not a mapper but i think i read several times that you need two entities for a ladder.. one invisible one that is can be climped and one visible one that LOOKS like a ladder..


True. You make one brush that has the ladder texture, then you create another one in front of it, preferably really thin. This one has the ladder function texture and that way it will be used as a ladder. I had the same trouble on RTCW: ET.
Can't touch this...
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Postby Revenant » Mon May 14, 2007 1:53 pm

Try the bobtoolz brush cleanup tool. I've had the same problem before, and it often happens from vertex editing of brushes.
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Postby torus » Tue May 15, 2007 6:56 pm

Tried that, and it didn't work. But, it went away when I moved the edge of the wall about 4 units over (imperceptible in game), so all is Ok. Thnks though.
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