Minor questions

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby C.Brutail » Tue May 15, 2007 6:59 pm

No, that's not ok. I can feel this map is the same mess as Greatwall was when I looked it into the first time. Overlapping brushes are NEVER ok.
Like I said, post the map source here, so we can look into it, and can give you suggestions how to correct these mistakes.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby torus » Tue May 15, 2007 7:03 pm

They aren't overlapping- I moved the adjacent ones so they are flush. Still, Ill put the files up when I get home.
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Postby C.Brutail » Tue May 15, 2007 7:57 pm

I didn't wanted to sound rude, but I think we can help you better if we see your problems too :) I remember several times when I've posted my wip map to tZork who helped me to use caulk, tought me about caves and many many stuff like that.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby torus » Tue May 15, 2007 8:33 pm

Still, Ill put the files up when I get home.


But I certainly appriciate any help. :P
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Postby torus » Thu May 17, 2007 11:14 pm

http://www.momoshare.com/file.php?file=e968e819578c4dd34650aa3d701ec5ea

Here it is- took me a while to get around to upping it. :P
It needs some major surgery, so ye' mappers beware.
Any tips are very welcome.

A recent problem- the bottom of my "turret crouching areas" are invisible on compile. wtf? They certainly dont have overlaps, and are only in contact with 2 other brushes.

Aside from that, I cannot get the teleporters to work properly at the top of my "elevator shafts."
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They teleport to the satellite, but on the red base (or was it blue?) the reentry teleporter gets stuck in a kind of recursive teleportation. Bizzare. :shock: I'm probably not doing it right.

I need to clean up the overlaps too ( :oops: )
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