Altobe wrote:Thanks a lot for the help, also does anyone know of a manual for radiant. Something with all the tools and options listed and what they do?
This is the page I generally use:
http://bubba.planetquake.gamespy.com/mapping.html
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Altobe wrote:Thanks a lot for the help, also does anyone know of a manual for radiant. Something with all the tools and options listed and what they do?
Could you please give a little more instruction in doing this I'm not sure about expanding nexuiz data .pk3Clueless Newbie wrote:Altobe wrote:Is it in any way possible to do mapping for Nexuiz on a Mac? I think there is a version of GTKRadiant for Mac, but will it work for this? Also is there any other way to do it without using Radiant?
hacked by expanding Nexuiz's data[numbers].pk3 and then moving the textures, models, and scripts folders into Quake3's baseq3/ folder. Finally, drop Nexuiz's entities.def script into the scripts folder. Make sure it's the right one.
Altobe wrote:Could you please give a little more instruction in doing this I'm not sure about expanding nexuiz data .pk3Clueless Newbie wrote:hacked by expanding Nexuiz's data[numbers].pk3 and then moving the textures, models, and scripts folders into Quake3's baseq3/ folder. Finally, drop Nexuiz's entities.def script into the scripts folder. Make sure it's the right one.
Altobe wrote:Entities.def into the baseQ3 scripts folder?
Altobe wrote:Now its saying," failed to load project file, please enter a valid project file" What project file is it referring to?
I think I can make a new project file, just call it "nexuiz"?Clueless Newbie wrote:Altobe wrote:Now its saying," failed to load project file, please enter a valid project file" What project file is it referring to?
Do you have the option of making a new project file? If not, then I'll let somebody more knowledgeable take over.
Altobe wrote:I think I can make a new project file, just call it "nexuiz"?
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