Mapping on a Mac

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Clueless Newbie » Fri May 11, 2007 3:48 pm

Altobe wrote:Thanks a lot for the help, also does anyone know of a manual for radiant. Something with all the tools and options listed and what they do?

This is the page I generally use:

http://bubba.planetquake.gamespy.com/mapping.html
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Re: Mapping on a Mac

Postby Altobe » Fri May 11, 2007 4:00 pm

Clueless Newbie wrote:
Altobe wrote:Is it in any way possible to do mapping for Nexuiz on a Mac? I think there is a version of GTKRadiant for Mac, but will it work for this? Also is there any other way to do it without using Radiant?

hacked by expanding Nexuiz's data[numbers].pk3 and then moving the textures, models, and scripts folders into Quake3's baseq3/ folder. Finally, drop Nexuiz's entities.def script into the scripts folder. Make sure it's the right one.
Could you please give a little more instruction in doing this I'm not sure about expanding nexuiz data .pk3
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Re: Mapping on a Mac

Postby Clueless Newbie » Fri May 11, 2007 4:21 pm

Altobe wrote:
Clueless Newbie wrote:hacked by expanding Nexuiz's data[numbers].pk3 and then moving the textures, models, and scripts folders into Quake3's baseq3/ folder. Finally, drop Nexuiz's entities.def script into the scripts folder. Make sure it's the right one.
Could you please give a little more instruction in doing this I'm not sure about expanding nexuiz data .pk3

The data .pk3 I'm talking about is in nexuiz/data/. It's not called "data.pk3", mind you. It's "data [lotsa numbers].pk3". Just drop it on stuffit expander or any other unzipping application. When you open it, you'll find the three folders I mentioned; models, textures, and scripts. I don't remember offhand where I got the entities.def file though. But I think you'll find a link to it in one of the [MAP] threads I've started.

Once you've got the folders and the entities.def file in place, set MacRadiant to make Quake3 levels and you're ready to start mapping.
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Postby Altobe » Fri May 11, 2007 5:05 pm

Thanks, I'm going to try it now. :D
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Postby Altobe » Fri May 11, 2007 5:18 pm

Entities.def into the baseQ3 scripts folder?
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Postby Altobe » Fri May 11, 2007 5:26 pm

Now its saying," failed to load project file, please enter a valid project file" What project file is it referring to?
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Postby Clueless Newbie » Fri May 11, 2007 5:29 pm

Altobe wrote:Entities.def into the baseQ3 scripts folder?

Yes. Make sure you have hte right one.
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Postby Clueless Newbie » Fri May 11, 2007 5:30 pm

Altobe wrote:Now its saying," failed to load project file, please enter a valid project file" What project file is it referring to?

Do you have the option of making a new project file? If not, then I'll let somebody more knowledgeable take over.
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Postby Altobe » Fri May 11, 2007 5:32 pm

Clueless Newbie wrote:
Altobe wrote:Now its saying," failed to load project file, please enter a valid project file" What project file is it referring to?

Do you have the option of making a new project file? If not, then I'll let somebody more knowledgeable take over.
I think I can make a new project file, just call it "nexuiz"?
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Postby Clueless Newbie » Fri May 11, 2007 5:34 pm

Altobe wrote:I think I can make a new project file, just call it "nexuiz"?

I think you're supposed to enter the name of your map there.
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