How long is the VIS stage supposed to take to compile?

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Postby Strahlemann » Fri May 11, 2007 11:46 am

For an example of how to treat detail/strucutural brushes in a good way see basement.map

to toggle detail brushes press Ctrl+D

P.S.: Patches are always detail-brushes. Toggle them with Ctrl+P. Note: Your map can leak through detail brushes.
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Postby Clueless Newbie » Fri May 11, 2007 2:57 pm

Strahlemann wrote:as it's sort of a space map and most of the map is drawn all the time you can go with vis -fast. shouldn't make a difference there.

Using detail/strucutural brushes only makes sense if you have structural brushes blocking a large part of the map (like walls in a closed room). In your case you could make all brushes except the skybox detail. Or just use vis -fast ;)

I think I'll just use vis -fast.. ;)
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Postby Clueless Newbie » Fri May 11, 2007 2:58 pm

Strahlemann wrote:For an example of how to treat detail/strucutural brushes in a good way see basement.map

Where do I find this map?
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Postby KadaverJack » Fri May 11, 2007 3:14 pm

Clueless Newbie wrote:Where do I find this map?

It's one of the standard maps. The *.map file is included in data*.pk3
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Postby tZork » Fri May 11, 2007 11:24 pm

Easy rule of thumb for details : It its to small to block you line of site its a good candidate for being a detail. Just remember to make all non visible faces of the detail brush textured with caulk. (its good practice to keep all hidden faces caulkd)
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Postby Judas Ravyn » Thu May 31, 2007 6:17 am

I know waht you mean. I'm mapping for a Half-Life mod team, and it's taken the map i just created about 74 hours. I'm using my dad's computer in the meantime. It depends on the size and complexity of your map and the speed of your PC. If its got tonnes of entities and bizzare lighting effects, it'll take a while. If you make a room and chuck a spawn point and a point light, it'll take half a second at most. But i havn't used the Nexuiz editor, so I don't know.
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Postby divVerent » Thu May 31, 2007 6:33 am

tZork wrote:Easy rule of thumb for details : It its to small to block you line of site its a good candidate for being a detail.


Also, if it's large enough to block sight, it should be structural (the anti-wallhack only checks structural brushes, and so does vis).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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