For an example of how to treat detail/strucutural brushes in a good way see basement.map
to toggle detail brushes press Ctrl+D
P.S.: Patches are always detail-brushes. Toggle them with Ctrl+P. Note: Your map can leak through detail brushes.
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Strahlemann wrote:as it's sort of a space map and most of the map is drawn all the time you can go with vis -fast. shouldn't make a difference there.
Using detail/strucutural brushes only makes sense if you have structural brushes blocking a large part of the map (like walls in a closed room). In your case you could make all brushes except the skybox detail. Or just use vis -fast
Strahlemann wrote:For an example of how to treat detail/strucutural brushes in a good way see basement.map
Clueless Newbie wrote:Where do I find this map?
tZork wrote:Easy rule of thumb for details : It its to small to block you line of site its a good candidate for being a detail.
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