Some screenshots:
www.notam02.no/~clund/nexuiz/GD1.jpg
www.notam02.no/~clund/nexuiz/GD2.jpg
www.notam02.no/~clund/nexuiz/GD3.jpg
www.notam02.no/~clund/nexuiz/GD4.jpg
And the map itself:
www.notam02.no/~clund/nexuiz/GreatDivide.pk3
Changes made in this version:
- The blue "Jump" texture is no longer mirrored.
- Jump-pads in the bases are now aligned.
- The DM spawns at the bottom of the bases have been moved further away from the walls in order to prevent the spawnees from getting stuck.
Caveat: I've never had problems with any of the spawns in any of the versions of this level, so I have no idea whether I've fixed them or not.