Revenant wrote:There is a sphere primitive, but I dont find it very useful. The best way to make a dome, is to make a bevel patch, and then from the top view, move the vertexes so that it is domed. It is extremely hard to explain it with words, so Ill make you a little picture tutorial when I get home tonight.
I didn't know about the sphere primitive. Tried it just now, and it
almost does what I want it to do:
1: Sphere - input number of sides.
2: Hollow the resulting sphere.
3: Chop off the unwanted half.
But this only seems to work if you want a perfectly spherical dome. It won't be contrained by a cubic bounding box, and if you try flattening it's shape afterwards, then all sorts of wierdness happens (I might want to use that effect in another map though - the result was kinda cool).
I'd be grateful for a tutorial, if it doesn't take too much work to do. (OTOH there might be other mappers who would want a dome tutorial, so it's not just for me.

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