[MAP] CTF Rev2 Beta1

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[MAP] CTF Rev2 Beta1

Postby torus » Wed May 23, 2007 2:55 am

CTF map, w/ two spaceships, and two (small) middle areas.

[updated link]

http://www.mediafire.com/?7m4megm13np

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Last edited by torus on Thu Dec 06, 2007 1:20 am, edited 2 times in total.
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Postby Shoe » Wed May 23, 2007 3:22 am

I really like the look and feel of this map, but it's really really small. I couldn't imagine much more than a 2v2 being played on this without people falling to their death all the time :)

The layout and visual design are spectacular, though.
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Postby esteel » Wed May 23, 2007 11:56 am

You pk3 is wrong. It has that rev2 directory in it, that will not work.
Also why do you zip the pk3 file AGAIN? Will that download service not accept pk3 files?
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Postby torus » Wed May 23, 2007 3:40 pm

esteel wrote:You pk3 is wrong. It has that rev2 directory in it, that will not work.


Could you please clarify? I don't think I understand what you mean. Is this better?:

http://www.mediafire.com/?7m4megm13np

esteel wrote:Also why do you zip the pk3 file AGAIN? Will that download service not accept pk3 files?


¬_¬
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Postby esteel » Wed May 23, 2007 4:02 pm

torus wrote:Could you please clarify? I don't think I understand what you mean. Is this better?:

http://www.mediafire.com/?7m4megm13np

Yes thats perfect now, seems you understood me after all :)
Though you can save some size by not including
Docs/Readme~
maps/rev2.bak
maps/rev2.prt
maps/rev2.srf
maps/rev2.txt~

Hmm and the description 'Two opposing spaceships, locked in combat.' seems more like locked in a repairbay to me :)
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Postby torus » Wed May 23, 2007 6:58 pm

esteel wrote:Hmm and the description 'Two opposing spaceships, locked in combat.' seems more like locked in a repairbay to me :)


Rofl :D
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Postby torus » Wed May 23, 2007 8:04 pm

But yes, it is certainly a map for no many more than 6 people (3v3).

Anyone else try it? I would love some feedback for future maps.
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Postby esteel » Sun May 27, 2007 10:51 pm

Well i'd rather see that map getting bigger, maybe have more ways to get from one side to the other too.
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Postby torus » Mon May 28, 2007 12:20 pm

Bigger in what way? More rooms, or bigger ones? I assume you don't mean just scaling the entire map up... :)
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Postby esteel » Mon May 28, 2007 12:48 pm

Well yeah scaling could work. If you look at the chaiirs it seems like they were made for midgets but not the players in the game :)
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