s0mm3s wrote:i'm totally new to game design and modelling.
Well, I understand some of the passion one might have to create something, especially for a great game like this, but if you're totally new to modeling then I don't know if player models is the first thing you want to start with. Unless you're an extremely good learner or have exceptional artistic skills I'd have to bust your bubble.
I've seen tons of newbies coming into modeling saying: "I wanna create a realistic human", as a first model and that's just not how it works. Sure, a game model will be a lot easier to make but the concept is still there. However, some new factors will come into play like you'd have to check your poly count, be sure not to have "non-manifold" objects, not any "faces" that are hidden that would add to the poly count and a numerous of other factors.
But, if you've made levels/maps to some other games you'd have at least a basic understanding which would be good.
Just remember, what is never going to be seen on/in the model, make sure there's nothing there. (Talking about hidden faces and such inside a model which would be unnecessary to have)
It takes time to learn modeling, it's not just something anyone can dive into and create what they want, but there might be exceptions, I hope you're one
