Texture Request and Particles

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Texture Request and Particles

Postby localhost » Fri Jun 01, 2007 12:02 am

Hi!

I know i am new here but i have a few questions:

I am searching for an Texture Artist who can make me underwater textures for a map under the ocean. So like 50metres under the water, not too dark but with a blue touch. I need textures for the sand, the rocks, the water from above and decals like foliage.

I am planning currently a underwater lab with big windows to see the ocean. I need also a glass texture with a blue filter.

So this is a big request but your name will be around the map to see it easy! And i will build up a shrine of you next to my Nexuiz shrine!

Next question:
Particles, i saw them in a map (dunno which, there where yellow circles moving up). I want to know how i build them exatly. I am planning to make bubbles for the underwater scene and drops falling down the roof. I will you thank you very much if build me up an example with explanation.

So next:
Cone of light, i know how to build em but don't know the name of the tex exactly. Can you gimme the name?

Is the guy who made the map starship here around? I would like to shake his hands. The map is very nice!

So that was it! Hope you can help me. And to the textures: I will love you if you make some! I cannot make textures... i can just map and making websites :p
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Postby torus » Fri Jun 01, 2007 12:52 am

Welcome!
Image
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Postby ihsan » Fri Jun 01, 2007 2:03 am

I can make textures and map (a bit). My personal goal is to make better looking Nexuiz maps to show off how beautiful the engine really is. I have some time these days so I guess I can pitch in.
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Postby localhost » Fri Jun 01, 2007 9:25 am

My goal is also to make beautiful maps for that game. It would be very nice when you make textures.

I mapped for the games Quake3 and Doom3 in the past so i know how to map in that engine :>
And my maps wouldn't be ready in a few weeks :>. I put more time in it.

EDIT:

Hey i found a programm to make particles in the Quake-Engine:
http://freebrief.planetmedalofhonor.gam ... index.html

I will try it out and look how it works :)
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Postby mundgerecht » Fri Jun 01, 2007 11:51 am

show me some samples please, so i see what you want exactly ... resolution`?
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Postby KadaverJack » Fri Jun 01, 2007 11:56 am

localhost wrote:Hey i found a programm to make particles in the Quake-Engine:
http://freebrief.planetmedalofhonor.gam ... index.html

I will try it out and look how it works :)

Shaders created by that tool might not work or not fully work in Nexuiz, since the engine does not fully support q3 shaders (it's not a q3 engine afterall...).
However since 2.3 is the first release to support tcmod shaders, chances are good that most of it will work ;)
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Postby localhost » Fri Jun 01, 2007 12:06 pm

Image
Colors like that.

Image
Here are also the colors i want and corals. Can you make Coral texture for models and for flatten objects (for the background, models are only for the foreground so that the polycount is not so high)

And for the Sky:
the Roof something like that (the water):
Image

And can you make floor textures where the light falls through the water:
Image
on the right wall you see it
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Postby mundgerecht » Fri Jun 01, 2007 12:25 pm

how to do..animated textures? gif?

this needs a bit time
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Postby localhost » Fri Jun 01, 2007 12:39 pm

No haste is wanted. Take the time you need. I don't make a map in a few days more than a month or more... ;)

Animated Textures are Shaders...
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Postby Psychcf » Fri Jun 01, 2007 1:55 pm

I think it's a good idea to show off what the engine is really capable of, and textures can make all the difference in this case. I think I might look for some texturing tutorials since I seem to be very good at graphics work. I just need to know how to make lightmaps, that's really all I need to do to get started...
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