First of all let me state what the plugin does: It converts bumpmaps into normalmaps.
In this "tutorial" i'll be showing you how to re-compile one of the normal maps from the EX folder.
Step 1: Open GIMP
You must load up GIMP to start with.
Step 2: Open the bump, diffuse and specular maps
In the GIMP tool window click file>open and select, for example, [nexuiz folder]/data/textures/ex/eX_clangfloor_01.jpg (If you extracted the textures from dataxxx.pk3, as many mappers do, the folder would be there)
In the IMAGE WINDOW select file>open as layer and select, for example, eX_clangfloor_01_gloss.tga to load the specular map into GIMP.
Finally the IMAGE WINDOW select file>open as layer and select, for example, eX_clangfloor_01_bump.tga to load the bump map into GIMP as the top layer.
You must be seeing the bumpmap you want to convert in the image window when you load the plugin (remember what the plugin does).
Step 3: Load the plugin.
In the image window select plugins>map>normalmap and click 3D preview. Note the three images are loaded into layers (diffuse is background, specular is above that and bump is visible on top)
Step 4: Configure the 3D view
The plugin assumes that the gimp file is bumpmap so it immediately compiles a normalmap from that, but for you to see what your texture will look like without putting it in a map and loading nexuiz you configure the 3D preview.
In the 3D preview select the layer which corresponds to the diffuse map, in this case the background. Next you select the specular map and enable specular lighting. In the toolbar at the top i like to view the texture on a cube because it reminds me of crates
The plugin only updates the 3D preview and normal map when you change the rendering filter so you can edit each of the layers at will and choose various filters to see the result.
Step5: Saving.
The plugin overwrites the top layer so you can then savt the result as a flat TGA file. Do not use jpg for normalmaps because the compression destroys the data. I save specular as jpegs because i don't think they are as exact but it's up to you i guess.
I like the plugin because of the preview. It encourages you to make better bump and specular maps for your textures due to a much improved workflow. Happy GIMPIing.