Videos of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Urmel » Tue Oct 09, 2007 6:13 pm

Strahlemann wrote:It's genious !
Everything just fits together. Sound and Visuals. It's a perfect mix :D !
My favorite video so far :D


Strahlemann wrote:It's genious !
Everything just fits together. Sound and Visuals. It's a perfect mix :D !
My favorite video so far :D


Strahlemann wrote:It's genious !
Everything just fits together. Sound and Visuals. It's a perfect mix :D !
My favorite video so far :D


my words, I triplequote that! :D
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Postby Blµb » Tue Oct 09, 2007 6:52 pm

omfg, you got way too much free time :O
i luv it ^^
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Postby kyre » Tue Oct 09, 2007 7:05 pm

divVerent, there needs to be more texture aliasing in that video! It's almost watchable as is otherwise.

gl_texturemode GL_NEAREST

Should fix that niggle nicely. ;-)
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Postby C.Brutail » Tue Oct 09, 2007 10:21 pm

omg...


:D
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WE ARE NEXUIZ.
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Postby Doc-Pyton » Sun Oct 14, 2007 8:33 am

Just for Fun : Some Video of My Map Morph_Remake in Action.
U can see parts of Some Minstagib Game on that Map and my old Model Replacement for the NEX, i think the most interessting part will be the weapon :) ...
Im Sorry for the bad quality but im not the best in creating videos ;), especially cause im Using the standart Windows Movie Maker ...

http://docsmaps.kilu.de/video/minstagibmorph.wmv
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Best Maps-History :
- Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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Postby divVerent » Wed Oct 24, 2007 10:20 pm

1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby ihsan » Thu Oct 25, 2007 2:33 am



All this this is using the standard darkplaces menu scripts?
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Postby Psychcf » Thu Oct 25, 2007 2:53 am

ihsan wrote:


All this this is using the standard darkplaces menu scripts?


yeah, that's pretty cool
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Postby Shoe » Thu Oct 25, 2007 4:32 am

Very impressive... kind of looks like it could work for a menu concept I had in my head a while back, where when creating a game you'd start with a menu with vertically-aligned icons for each game type, then when you chose that it'd swipe over to the side and open a new menu for choosing the map, then it'd swipe over from there for other game settings.

But I think the biggest question is... how has scrolling been improved? :)
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Postby divVerent » Thu Oct 25, 2007 4:50 am

Nothing has "improved". This is entirely new and starting from scratch - but written in menu QC. And yes, there will be better scrolling... but so far, there are no scrollbar controls, no list boxes yet, etc.

It will take some time.

I try to get all transitions smooth (even togglemenu is!), let's see how well that works out. Also, I already know that I won't include all the cvars the current menu has. My goal is to make it simpler, and much faster than the current menu.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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