Videos of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Strahlemann » Sat Feb 09, 2008 12:19 pm

That's very very cool stuff :D
great work !
If i just had time to play around with those :(
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby tZork » Sat Feb 09, 2008 4:33 pm

dIM wrote:I like the recoil animation of the models. Very nice. Have you done the models yourself now?

No, new models are Morpheds work.

This looks very promising too ->
http://www.youtube.com/watch?v=cpC5PK5Cncg&NR=1

Hehe, not sure if those will make it in the final. i would need to spend some seriose time making them move better/smarteri think..
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Postby Asraniel » Sat Feb 09, 2008 6:44 pm

I would love to see them in the final version, if not, at least i a future version. Because on the base of theyr code, multiple robot creatures could be created (example, those flying ones from quake 2, small close combat roboters that attack in swarms), and then all that is needed is a nice map, and we have a nexuiz coop multiplayer modus.
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Postby torus » Sat Feb 09, 2008 8:07 pm

They still move really jerkily, but it's a fantastic start. :D
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Postby C.Brutail » Mon Mar 17, 2008 2:26 pm

"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Shoe » Mon Mar 17, 2008 4:06 pm

That map looks amazing! What kind of FPS do you get?
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Postby C.Brutail » Mon Mar 17, 2008 6:28 pm

Thx :)
FPS you ask? Well, depends on the build, my PC (the one at home, or my own), and graphical settings. With reflections off I get 30-50 FPS on the weaker one.
With maxed out settings, I get 15-40 on the stronger.
I'd like to give the best of my mapping skills with this one, so I'll focus a lot more on optimalisation too.
Oh, btw the movie was recorded live, that's why the loew FPS.
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Postby torus » Mon Mar 17, 2008 10:15 pm

looks good :D
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Postby Psychcf » Tue Mar 18, 2008 1:17 am

very good :)
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Postby k0jak » Wed Mar 19, 2008 7:12 pm

Nice map man..i think this one could be really really promising (as in used for clan games) if it plays as good as it looks (looks like it will..i like the nice amount of space in the flagroom..those corridors may be a bit too thin though, but id think it'd be possible to gain a shit load of speed down them using the laser mind you.
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