by tZork » Sun Jan 31, 2010 10:21 am
Cool to see celshading done tough glsl.. But i must say, im not to impressed tbh (and to fair i seldom is by cslshading). CelShading usually looks preddy bland compared to whats its trying to imitate. This approach looses all texture detail, to make it look good you'd need to somehow process the textures too since some contain rather strong features that get lost this way. Also the outlining came off as a bit to weak to me.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it?
<Samua>Lies, that only applies to other people.