Videos of what you're doing

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Re: Videos of what you're doing

Postby Rad Ished » Sun Feb 14, 2010 10:29 am

is it... six flat areas linked by warp zones that are on the same plane as the floor when you fall in and at 90 degrees to the floor when you come out? Is that all? it's just that it looks so seamless. What happens if you laser jump up, so that you can see three areas at once?
I'd love to muck about with this a bit div if you got some pk3's lying around.
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Re: Videos of what you're doing

Postby Kay » Tue Feb 16, 2010 10:39 pm

divVerent wrote:Unreal Engine-style WarpZones!






OMFG! this would be soo cool for race maps :P

second vid is confusing ... :?
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Re: Videos of what you're doing

Postby Vordreller » Tue Feb 16, 2010 11:47 pm

Second one is confusing, yeah, but oh so cool.

Too bad you didn't do a laserjump on the first one.
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Re: Videos of what you're doing

Postby Rad Ished » Wed Feb 17, 2010 2:18 am

Divverent, please can we have a laser jump on the cube map, please please please :D
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Re: Videos of what you're doing

Postby GreEn`mArine » Wed Feb 17, 2010 9:17 am

But then the matrix would be bent and your head would explode :(
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Re: Videos of what you're doing

Postby halogene » Wed Feb 17, 2010 10:07 am

I'd take the risk. 8)

I kinda like that feature, it reminds me of some descent maps I have played... gets your mind really twisted. Though it wasn't really an intended feature of the descent map editor, just a result of the mapping concept I believe. Really cool work again, divverent!
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Re: Videos of what you're doing

Postby C.Brutail » Wed Feb 17, 2010 4:12 pm

Slightly offtopic here, but I ask again: how does it work? I know I'd need an engine and Nexuiz version from div0's git repo, but after that, how do I make the magic to happen? Please, let this not be another undocumented feature...
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Re: Videos of what you're doing

Postby tundramagi » Wed Feb 17, 2010 6:46 pm

C.Brutail wrote:And how does it work?


It works well. Portals are fun.
Do you disagree?
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Re: Videos of what you're doing

Postby divVerent » Fri Feb 19, 2010 9:07 am

Feature is not finished yet. Best way to see how it WAS done is:

http://rm.endoftheinternet.org/~nexuiz/ ... n_fail.pk3
http://rm.endoftheinternet.org/~nexuiz/cube.pk3


But, in the current code, the target_position is optional (for wall portals it can be left out), and instead of using killtarget to target the target_position, one can also make a trigger_warpzone_position (which may get renamed to, e.g., misc_warpzone_position, not sure) that targets the trigger_warpzone. I cannot make guarantees about the interface yet, but the original way (using target_position) and the optional way (no target) are most likely to stay unmodified.
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Re: Videos of what you're doing

Postby djSupport » Sun Feb 21, 2010 10:49 pm

Only Plays Nexuiz these days.
And only plays on euroCTF Server :-D
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