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Postby C.Brutail » Mon Jan 14, 2008 1:08 pm

What the fuck?!

:shock:

Texture-blending... HOW ON EARTH?! :shock:
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby ihsan » Mon Jan 14, 2008 1:57 pm

I'ts not that hard to fake terrain blending if you make a trisoup. It's just nice to see that someone else is doing it.
If, however, tZork DID get blending to work then let me say "HOLY CRAP!! WTF DO THEY FEED THIS GUY!!"
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Postby tZork » Mon Jan 14, 2008 2:11 pm

It IS infact working terrain blending. But its not my work that made it possible, i just used it. Its the effort of the Alientrap team that made this possible, so send your thanks to them =)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Shoe » Mon Jan 14, 2008 2:49 pm

What was the FPS like on that? The terrain looked really good.
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Postby tZork » Mon Jan 14, 2008 3:01 pm

at normal.cfg if held stedy at 120 fps (my cl_maxfps) vid was captured with ultimate.cfg tho ;)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Strahlemann » Mon Jan 14, 2008 3:13 pm

sweeeeet !
:D
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Rad Ished » Mon Jan 14, 2008 5:08 pm

This is amazing , uber bleeding edge pZoints to tZork, are those the aforementioned hunter killers on your tail??
they remind me of this bit in Butch Cassidy and The Sundance Kid
"who ARE those guys?"
This texture blending, is it not something you can do in blender, is that how it is achieved? What is the terrain in this map made of? .ase ? .md3 (i doubt)? curve patch? tzorks extra special mad plasticine ?!?
Leap and bounds tZork, this has got me real excited for possibilities in future maps, how long did this tZake to make ?
One more request, this one i rly would appreciate: what is your workflow to create this? what apps what order? do you have to go back and forth with a separate 3d app?
Naice tzork, tzasty stuff.
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Postby C.Brutail » Mon Jan 14, 2008 5:18 pm

Nope, that's multiple stage shaders on basic brushwork generated in terrain generator. So you can make now cool looking map from heightmaps (images), but leileilol will come in a few seconds anyway yelling me YOU CAN'T, IT'S NOT GPL'ED !!!11oneoneleven!!" :P
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby tZork » Mon Jan 14, 2008 6:27 pm

Rad Ished wrote:This is amazing , uber bleeding edge pZoints to tZork, are those the aforementioned hunter killers on your tail??

Yes, that it is. nasty little buggers :twisted:

they remind me of this bit in Butch Cassidy and The Sundance Kid
"who ARE those guys?"
This texture blending, is it not something you can do in blender, is that how it is achieved? What is the terrain in this map made of? .ase ? .md3 (i doubt)? curve patch? tzorks extra special mad plasticine ?!?
Leap and bounds tZork, this has got me real excited for possibilities in future maps, how long did this tZake to make ?
One more request, this one i rly would appreciate: what is your workflow to create this? what apps what order? do you have to go back and forth with a separate 3d app?
Naice tzork, tzasty stuff.


Right, like C.Brutail pointed out this can be done with hightmaps and a q3 adapted terrain tool (for example easygen). you can also use 'handmade' geometry, like PoM (http://www.simonoc.com/pages/design/maps_q3/pom.htm), and DotProduct2 blending. Its important at this point to separate the terrain mesh and the texturing.

Lets start with the blending, heres a nice overvirew:
http://www.simonoc.com/pages/articles/terrain1_1.htm
This article mainly talks aboute DotProduct2 blending, but also mentions the history leading up to it.

The mesh you use with this can be made form brushes or models, its works just as well with both, with the exception of indexmaped terrain, like the one easygen makes (and i used for the map in the vid)

You can use blender too model the map too if you like:
http://www.katsbits.com/htm/tutorials/b ... g_maps.htm

The time it took to create the map in the vid (exluding textures and mapobjects, like the vegitation and rock formations) is perhaps 2-5 hrs, its made mainly using photosop (initial hightmap) and easygen. (i dont remeber precicely how long it took, i made that map for another game based on the ioq3 engine some time ago)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Asraniel » Mon Jan 14, 2008 7:25 pm

it would be cool if this map and those turrets where in 2.4
Even if i dont know what exatly you would play on that map, death match with additional turrets shooting at you? well, put it in as a bonus map for us so we can run around like you did in the video
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