Videos of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby Shoe » Mon Jan 14, 2008 7:54 pm

Is that vegetation yours? It looks really good, too. It'd be nice to have objects like that included in Nex for people who want to make outdoor maps.
Shoe
Keyboard killer
 
Posts: 517
Joined: Wed Mar 08, 2006 2:18 am

Postby TVR » Tue Jan 15, 2008 2:18 am

DotProduct2 texture blending in 2.4! Volumetric fog! It seems as if Nexuiz becomes more Q3/RtCW entity compliant; and more inviting to terrain [BSP notwithstanding] everyday.

Rad Ished, please switch to heightmaps with Easygen, Gensurf, or any other heightmap translation program; as generation of the shader is automated and the output is a .map for further editing [It can also be viewed and changed easily, by anyone with the source].
Last edited by TVR on Tue Jan 15, 2008 6:25 pm, edited 2 times in total.
TVR
Alien trapper
 
Posts: 404
Joined: Fri Jun 01, 2007 12:56 am

Postby torus » Tue Jan 15, 2008 2:26 am

TVR wrote:Volumetric fog!


huh!? Where do you see that?
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby TVR » Tue Jan 15, 2008 3:25 am

Div0 posted a screen shot of fog on Silvercity, presumably that meant there would be upcoming support for volumetric fog, else it would have been a waste of bandwidth.

Of course world fog works just as well for fog-culling.
TVR
Alien trapper
 
Posts: 404
Joined: Fri Jun 01, 2007 12:56 am

Postby torus » Tue Jan 15, 2008 3:30 am

Fog already is present in nexuiz. However, fog and volumetric fog are two very different things. His shot of fog in silvercity was to demonstrate the new fog+visible skybox (presumably).
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby tZork » Tue Jan 15, 2008 10:42 am

TVR wrote:DotProduct2 texture blending in 2.4! Volumetric fog! It seems as if Nexuiz becomes more Q3/RtCW entity compliant; and more inviting to terrain [BSP notwithstanding] everyday.

Rad Ished, please switch to heightmaps with Easygen, Gensurf, or any other heightmap translation program; as generation of the shader is automated and the output is a .map for further editing [It can also be viewed and changed easily, by anyone with the source].


How does gensurf automate shader generation? How is models not editable in the same way as maps are if you have the source, apps and knowhow? Fine, you hate modeld geometry, but let other ppl decide for themselfs.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby TVR » Tue Jan 15, 2008 6:25 pm

I wasn't referring to them all having the same functions, but rather referring to them as a whole.

It isn't easy to combine uneven modelled terrain & brushes, there is also a possibility to forget to pack the models [silvion] when whomever fails to realize models are need for a .map source to function.

I advocate heightmap terrain because I support practices for good framerate.
TVR
Alien trapper
 
Posts: 404
Joined: Fri Jun 01, 2007 12:56 am

Postby tZork » Tue Jan 15, 2008 11:08 pm

Finnishing up the tesla colis and pimping up the lightning effect: http://www.youtube.com/watch?v=q94GmlIWJ98
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby GreEn`mArine » Wed Jan 16, 2008 6:42 am

looks awesome, but I miss some electrical movement at the coils themselves.
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
GreEn`mArine
Forum addon
 
Posts: 1509
Joined: Tue Feb 28, 2006 9:33 pm
Location: Germany

Postby Strahlemann » Wed Jan 16, 2008 10:03 am

really great stuff you're doing there tZork !
can't wait to give it a run :)
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
Strahlemann
Keyboard killer
 
Posts: 676
Joined: Wed Mar 01, 2006 12:11 am
Location: Ulm/Germany

PreviousNext

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron