GreEn`mArine wrote:looks awesome, but I miss some electrical movement at the coils themselves.
Yeh, i was thinking abt that.. not sure if i have time right now, but at some point there will definitly some for of fireing animation.
ihsan wrote:Those tesla coils are almost perfect command and conquer red alert (go germany!).
1. Are the boxes in the back power sources which you can destroy to disable them?
2. Can you make the multiple targeting optional, so swarming is still a valid technique for assaulting a tesla coil.
Awesome stuff!
1: Yes they are. Destroying them wont compleatly render in inactive tho, it has a ammo buffer and a internal (mutch slower) ammo regeneration.
2: Yes, however for each enemy in the chain it hits it deals less damage. It also need a clear line of sight for each arc, for groups are still valid, just make sure you have some cover =)
f0rqu3 wrote:it would look better with those spheres replaced with eyeballs and beam color changed to red
another thing : they should make less damage as the range increases, rings should rotate, and they should have chain lightning
but targeting eyeballs would be awesome
plz plz plz
Eyeballs? red lightning? naaaaah xD sorry that just sounds like somethign outa lotr. as stated above, each target in teh chain recives less dmg. damage scaling with range i may put back in (it had it before it canged to chain lightning) if if proves to powerfull.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it?
<Samua>Lies, that only applies to other people.