Videos of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby ihsan » Mon Jan 28, 2008 1:24 am

Really Good Stuff. We really need a bunch of tutorials teaching noob mappers like me to use all this 2.4 stuff.
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Postby Rad Ished » Mon Jan 28, 2008 10:18 am

Nice vid morphed, bit dirty but nice :O
I'm with ihsan , i'm making a map right now but it's taking a long time so i figured i would wait for 2.4 so i could put some 2.4 features in it, how will i know what they are?
I guess documentation comes after actual release, in priority anyway. What would be the best process for starting this off? Is O.U.N.S. pretty much what I'm talking about?
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Postby Psychcf » Sun Feb 03, 2008 11:06 pm

http://video.google.com/videoplay?docid ... 1357&hl=en

I guess the next step is to modify the weapons so that the medics can heal people, field ops can give out ammo, etc. Also I'm going to have to figure out how to force spawning with specific weapons for each class.

btw; I modified the server code to do this, I'm not just getting cheap with the menu system :D
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Postby ihsan » Mon Feb 04, 2008 2:58 am

[TSA] Psychcf wrote:http://video.google.com/videoplay?docid=-4531639065402711357&hl=en

I guess the next step is to modify the weapons so that the medics can heal people, field ops can give out ammo, etc. Also I'm going to have to figure out how to force spawning with specific weapons for each class.

btw; I modified the server code to do this, I'm not just getting cheap with the menu system :D


I have a long-term plan to make a similar mod but don't know quake C. I've read tutorials but there's nothing like a useful block of code.

Can U post the important parts of the player class&menu system pls?
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Postby Shoe » Mon Feb 04, 2008 5:31 am

That is pretty spiffy. There was supposed to be a Team:Nexuiz mod but that was ages ago and it moved on to a standalone ioq3-based game, I believe.

This could be extra fun with the inclusion of the Assault mode in Nex.
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Postby Revenant » Mon Feb 04, 2008 6:30 am

I miss Team:Nexuiz/Alaris :( I've tried to contact evilfrog a couple times, but he doesnt answer me :(

Anyways. I hope this goes well for you, will be fun when its done :D
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Postby Psychcf » Mon Feb 04, 2008 3:57 pm

ihsan wrote:I have a long-term plan to make a similar mod but don't know quake C. I've read tutorials but there's nothing like a useful block of code.

Can U post the important parts of the player class&menu system pls?


I plan on sending back a patch once I'm done, if I ever finish it. I'll post up the code for what I have so far soon. Right now I'm at school, and my work is on my desktop at home, so when I get home today I'll upload it.

edit: http://www.psychdesigns.net/~psychcf/nexuiz/classbased.pk3

if you search for g_classbased you'll find 99% of what I modified. Also have a look at /qcsrc/menu/nexuiz/dialog_limbo*.c for the limbo menu. Most of the action is happening in /qcsrc/server/classbased.qc, everything else is just putting function calls in the right place.

Don't forget you need a recent build of the game for it to work :wink:
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Postby tZork » Sat Feb 09, 2008 1:49 am

HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Ronan » Sat Feb 09, 2008 10:12 am

the end is a nice slaughter xD
Last edited by Ronan on Sat Feb 09, 2008 2:33 pm, edited 1 time in total.
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Postby dIM » Sat Feb 09, 2008 11:50 am

I like the recoil animation of the models. Very nice. Have you done the models yourself now?
This looks very promising too -> http://www.youtube.com/watch?v=cpC5PK5Cncg&NR=1
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