http://www.chaosincarnate.net/cannonfodder/cftools.htm
hl2 smd exporter and importer plugin
rig model to bones using skin or physique and export as reference
if you plan on doing animation export them as skeletal animation (this dont need rig or mesh just bones iirc but rigged mesh wont brake it)
download nexuiz model soruces
http://sourceforge.net/project/showfile ... _id=422119
check config-zym.txt to see how its done
if you want to export player model and use nexuizs animations
import mesh.smd to 3dsmax
merge it with your model
rig it to bones from imported mesh.smd
apply bitmap diffuse texture to your uvmapped model (darkplaces will take texture name from this step )
export as reference and overwrite old mesh.smd
run compile-zym.bat and test model ingame (most easy way is to overwrite existing player model and use "chase_active 1" command )