I develop opensource software too so don't give me the "shut up user, be happy with what you have" crap. Are you even a developer, because devs almost never give such an answer. If this wasn't fun for us we wouldn't do it, we're not doing a favor for anyone so don't assume that opensource devs have such a shitty attitude ("Oh I'm doing you a FAVOR, I'd rather be hunting squierrls") .
tZork wrote:pepperboxrevolver wrote:So I'll take that as a no.
If you don't want many people mapping for nexiuz fine.
I have my gtkradiant working for mapping. The menu to compile the map isn't working so good though (slime/water/etc won't work).
PS: does the PNG support extend to alpha channel: IE can I use a semi transparent image and have it work correctly.
PNG is lossless, it will look just as good as TGA unless the engine messes up somewhere so your assertion about TGA being the best is completely wrong, just wanted to let you know that as long as we're being sardonic assholes to eachother.
Open development it great because everyone that feels like it and can do it can contribute. Trying to shove task down the throat of the ppl developing free stuff on their spare time just pisses them off. I can surely appreciate that it would be a very nice thing to have an editor tailored to Nexuiz, but this does not mean ill go around pestering everyone that seems to have any clue on what may need to be done to do so. If you truly are dedicated to this task i suggest you take the time to find out how to, and make it happen, im sure ppl will be thankful. If you feel this is above and beyond you or you simply are to lazy to do so then live with it not happening, and hold yer tong. The request is out, and if someone capable and interested sees it, it will get done.
A few points on TGA vs PNG.
To make a PNG with the same quality as a TGA means to have the PNG in 24+8 bit mode. Doing this will result in a file the same size as a tga, more or less. PNGLib is pretty sloppy written with some positional dangerous stuff going on, im surprised it made it into the engine. The primary goal of png was to provide a royalty free alternative to gif as a platted format. Though its a good thing that this format now sports more features this original idea leaves its mark on how thins are done in the lib. Loading images with the standard pnglib is allot slower then lodging a tga due to the way the code is written and the layout of the format.
In short PNG and TGA are equal to the task of storing an image with an alpha channel, but the implementation of TGA is more suited to a game engine.