To play your map that you've built in GtkRadiant in Nexuiz you have to compile it first.
Compilation is needed to light your map and to build the bsp-tree that is needed by the engine to properly render your map ingame.
Basically the geometry and all the entities you can see in the editor is saved in the *.map format. The game uses the *.bsp format
To compile your map you can choose one option out of the BSP Menu in GtkRadiant.
(A console will open and you can follow the progress of your compile. This can take some time)
For additional info on the compiler (q3map2) see the q3map2wiki
http://en.wikibooks.org/wiki/Q3Map2
So if you worked on mymap.map then you'll get a new file called mymap.bsp.
The *.bsp file now needs to be placed in the following directory of your Nexuiz installation
- Code: Select all
....Nexuiz\data\maps
If it's not already there, create it.
Now you can start Nexuiz, open the console (Shift+Esc), and type "map mymap" (without quotation marks) where "mymap" is the name of your *.bsp
Iirc there's also a thread somewhere on how to create a proper pk3-file, but for testing this procedure should be sufficient