noob question

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noob question

Postby impulse9 » Sun Jul 01, 2007 3:16 pm

Hi, I just recently downloaded GtkRadiant and I figured out how to use it a bit.

I made a simple map, saved it in .map format, my question is how do I convert this .map file into .pk3 and finnaly, test it in-game.

Also is it possible to import a map from Nexuiz into GtkRadiant? I like to learn from examples.

Any help is appreciated.
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Postby Strahlemann » Sun Jul 01, 2007 3:52 pm

To play your map that you've built in GtkRadiant in Nexuiz you have to compile it first.
Compilation is needed to light your map and to build the bsp-tree that is needed by the engine to properly render your map ingame.

Basically the geometry and all the entities you can see in the editor is saved in the *.map format. The game uses the *.bsp format

To compile your map you can choose one option out of the BSP Menu in GtkRadiant.
(A console will open and you can follow the progress of your compile. This can take some time)
For additional info on the compiler (q3map2) see the q3map2wiki http://en.wikibooks.org/wiki/Q3Map2

So if you worked on mymap.map then you'll get a new file called mymap.bsp.
The *.bsp file now needs to be placed in the following directory of your Nexuiz installation

Code: Select all
....Nexuiz\data\maps


If it's not already there, create it.
Now you can start Nexuiz, open the console (Shift+Esc), and type "map mymap" (without quotation marks) where "mymap" is the name of your *.bsp

Iirc there's also a thread somewhere on how to create a proper pk3-file, but for testing this procedure should be sufficient
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Postby Strahlemann » Sun Jul 01, 2007 3:58 pm

To see how the maps in Nexuiz are done, you can access their sources by opening the big data********.pk3 file in your Nexuiz\data folder with a normal zip-program. (pk3-files are only renamed zip-files).

There you'll find a folder called maps and inside are the sources for the official Nexuiz-maps.
Extract them and open them in GtkRadiant.
Last edited by Strahlemann on Sun Jul 01, 2007 4:00 pm, edited 1 time in total.
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Postby impulse9 » Sun Jul 01, 2007 3:58 pm

Thanks, you saved me a lot of trouble.
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Postby ihsan » Sun Jul 01, 2007 5:01 pm

Some quick notes about viewing your work in nexuiz:
1. You don't have to zip your .BSP file it into a pk3 for nexuiz to load it. Just put the .bsp file into [nexuiz folder]/data/maps. Load nexuiz up. Create a game of the correct gametype. Press ` to bring up the console. Type map mapname, so if you made fragfest.bsp you type: map fragfest.
2. If you don't like reloading nexuiz each time you execute a a build, you can have nexuiz and radiant running at the same time but i recommend you press F11 in nex to drop the client when it is minimized.
3. You need to make a mapconfig file to see your map in the menu. I usually do that last.
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Postby impulse9 » Sat Jul 07, 2007 10:01 am

Hi again.

Question 1: I tried making an arch hallway, I followed THIS and THIS tutorial, word by word, numerous times, and it still doesen't work. The problem seems to be that the arch that I create is only viewable from one side (in editor and in-game), and is not pretty at all. This is how it looks like:

Image

I have GtkRadiant 1.5, the guys in tutorials probably used an older version. Is that the problem?

Question 2: are there tutorials on making doors that open/close when you come close to them (like in quake 1).

Thanks for answers.
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Postby torus » Sat Jul 07, 2007 1:29 pm

Click on that curve patch. Go to curves menu, and down near the bottom there is a sublist called "matrix" I think. One of those does it (probably "flip matrix or something." I'm in Mac OS, so I may be getting the names wrong, I can't check.
Image
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Postby impulse9 » Sat Jul 07, 2007 3:46 pm

Hey thanks, that worked!
I've never thought of it damn I've spent like 3 days on this one :D.
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Postby torus » Sat Jul 07, 2007 5:57 pm

No problem. Took me a while to figure it out too.
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