Greatwall_remix

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Greatwall_remix

Postby cortez » Tue Jul 10, 2007 7:17 pm

I think everyone know the greatwall_reloaded map from C.Brutail and the original map from shoe .
In this version of the map, i make the map more open a bit easier to capture the flag and its now suitable for a lower player count.

Now form your own opinion:
http://files.filefront.com/greatwall+re ... einfo.html

Feedback is welcome :!:
Aneurysm 4 the win !!!!! :D
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Postby Dokujisan » Tue Jul 10, 2007 7:58 pm

any screen shots?

(I'm at work) :-)
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Postby cortez » Tue Jul 10, 2007 8:39 pm

Image

i didnt change much only the base location if you see
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Postby torus » Tue Jul 10, 2007 11:31 pm

IMO, you should:

Raise the ceiling.

Add some rocks, shrubbery, etc: maybe a brook/stream/river running through it.

Make the mounds more interesting, and use patches instead of brushes. Sort of pinnacled maybe.
Image
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Postby Shoe » Wed Jul 11, 2007 12:15 am

maybe rename the map to ctf_fall_of_the_greatwall, since there's not much in the way of a wall anymore ;)
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Postby cortez » Wed Jul 11, 2007 12:47 pm

@torus: i dont want to rebuild the whole i only want to change the gameplay

@Shoe: why not ctf_fall_of_the_greatwall_after_ the_thrid_reloaded_build_by_shoe_and_C.Brutail_ and_remixed_by_cortez? :P
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Postby tZork » Wed Jul 11, 2007 6:01 pm

The ground looks horrible, scale up the texture and use a phong shader or compile with -meta -np 80
HOF:
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Postby divVerent » Thu Jul 12, 2007 8:34 am

Yes, that recompile should be done. I assume that greatwall_reloaded already had such a shader, so you should just need to change the shade angle inside it.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Shoe » Fri Jul 13, 2007 3:24 am

cortez wrote:@Shoe: why not ctf_fall_of_the_greatwall_after_ the_thrid_reloaded_build_by_shoe_and_C.Brutail_ and_remixed_by_cortez? :P

I like that even better!
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