
Turning left at the same spot, I can see into a room (yeah, it's a bit naked at the moment). So far so good:

But when I back away from the room, this happens:

The arch in the middle of the screen is where I was standing in the previous pic. The black section of the arch is the transparent bit from the first image. The blackness beyond the arch is the room I was looking into.
Back off even more and it gets like this:

Any idea what's causing this? Or even more important; how do I fix it?
----
On an unrelated issue; it seems like the light from other parts of the map are bleeding though the intersections of various brushes, and the result is the line on the left side of the floor:

Am I correct in assuming that this will go away once I stop using the "fast" setting for the light rendering? Or is there something elsethat has to be done about this?
----
And since I'm writing anyway, I might as well toss in a couple of screens from other parts of the map (not broken, but not finished either, FYI. Just showing off):

