From an earlier post on this forum, fog should be placed not in the cfg file, but in the worldspawn
How does one do that? Is the "worldspawn" a text file like the cfg or is it just a random brush?
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Shoe wrote:It's an entity, I think.
Clueless Newbie wrote:Ok.. but how do I do anything with it? It apears on the entity list, but Radiant won't let me create a "worldspawn" entty.
KadaverJack wrote:Clueless Newbie wrote:Ok.. but how do I do anything with it? It apears on the entity list, but Radiant won't let me create a "worldspawn" entty.
That's because there already is one. I'm not a mapper, but it should be the first thing radiant creates when you create a new map. Every brush belongs to worldspawn, so to edit it, open the entity inspector and select an arbitrary brush.
tZork wrote:World fog will always hide the skybox, simplified the sky is drawn at infinite distance so the fog will alwys be opace there, nomatter how thin it is. Unfortunatly dp only supports world fog and not fog volumes like some other games have.
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