torus wrote:The pk3 is incorrect btw. Make a zip of the directory (with stuffit), not a zip containing a dir with that folder in it.
Stuffit adds .DStore files, afaik - and Nexuiz won't play those. What I'm doing is "zip -r [mapname] *" - after removing all the .DStores...
Also, I think he meant the map source (the .map file), not the compiled map (although thats nice too).

But the leaky light only shows in the compiled map...
The map geometry is cool and interesting. However, the repeated use of the same 3 textures are absurdly boring. Some variation, especially on the walls and different textures for the vents and pipes vs. walls would seriously improve it. Right now the walls are too damn bland and monochrome.
Yeah, I can see that. I was thinking about making a different, more metallilc texture for the pipes. They blend in with the walls too much the way they are now.
Maybe add some stuff on the top level, and a higher sky.
Actually, I added a player clip brush to prevent the players from getting up on the roof. I figured there were more than enough passages in the map as there is.
Other than those its pretty cool. I assume you will put in jump pads and such when its done. GJ

Thanks. B)
But where would you want the jump-pads? You can get anywhere on the map with the "laser" - although there are places that might take some practice...