tZork wrote:Cool map, i like the feeling and style =) Just make sure you place some easely identifiable stuff evey here and there so ppl dont get *too* lost.

I'm planning on putting some signs here and there. Arrows to the bases and so on.
And I'm glad you guys like what you see so far. B)
First off, the shader contains some wired charas:
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Ê Êqer_editorimage textures/rustvents/light
Hm. I don't get any "Ê"s in my text editor.
Thanks. I'll give it a shot (but my editors will probably just put them right back in there).
Ooh.. that's going to take a
lot of work to fix... ;p
I was wondering about those. So it's better to increase the number of brushes than exposing textured surfaces to the outside?
Fixing thise things will proly reduce the leak amounts. (and it most cetrinly will help preformace)
I'll give it a shot. However, the leaks appear in places where neither of those two flaws are present.
And since you're poking around in my map anyway... I've used three hint brushes. In your opinion, did I use them correctly? I only have a vague idea of how they work.
I noticed that the frame rate increase threefold in some parts of the map after I added them, so they seem to have at least some effect. Are there other places where you think I should add hint brushes?