How do I compile the client on WinXP using MinGW?

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Postby Xeno » Mon Oct 15, 2007 11:17 pm

divVerent wrote:We simply don't have it.

If mingw on Win32 is any similar to mingw on Linux (and it should be), the included Makefile should work out of the box. We also got reports of people building it on Dev-C++, which is an IDE using mingw.

Can you try posting the errors you get? Also, don't use spaces in folder names :P


I've created directories just to avoid paths with spaces in them. :|
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Postby esteel » Fri Nov 02, 2007 8:47 pm

Well its some time since i really used that mingw installation to compile the engine and i never bothered to install all that SDL stuff so i just could compile nexuiz.exe but i basicly installed msys and mingw and did this from a cmd.exe:

pushd "PATH\TO\\darkplaces"
PATH=c:\msys\1.0\bin;c:\MinGW\bin;c:\MinGW\mingw32\bin;%PATH%
make DP_MAKE_TARGET=mingw cl-release

simply works :) well maybe it does help..
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Postby Xeno » Sat Nov 03, 2007 1:09 am

FUCKING WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!!!!!!!

I finally managed to compile it... I'll try to summarize all the steps and post a thread with instructions later.
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Postby esteel » Sun Nov 04, 2007 3:08 am

Heh glad to hear you were successful. If you also manage the compile the sdl stuff post how to.. In linux it just works :P
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Postby Xeno » Sun Nov 04, 2007 4:59 am

Out of masochistic curiosity, how would I do that?
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Postby Blµb » Sun Nov 04, 2007 10:01 am

You go to www.libsdl.org
Under download you click SDL-1.2
There you select SDL-devel-1.2.12-mingw32.tar.gz
Or you simply use this direct link XD http://www.libsdl.org/release/SDL-devel ... w32.tar.gz

hrhr

Then you put the header files into your include directory, so that in there you have SDL/SDL.h SDL/SDL_***.h etc.
the libs into your library dir

and then `make sdl-release` should work, I guess :>
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