NEWB! and hello.

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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NEWB! and hello.

Postby TK471 » Wed Aug 01, 2007 7:12 pm

Hello, I am very new to Nexuiz, and I really don't game much at all, but, I really like Nexuiz, so I'm going to stick with it (I've even tried to get some friends to do some deathmatch, but everybody is hung up on Haf-Life or driving games... plus they are sick of me saying the word 'Ubuntu', lol).

I plan on designing a map that I can release, so I'm going thru the learning pains now. I've got gtkRadiant 1.5 running on 32bit Ubuntu Studio, and I think I have it configured correctly. I'm going thru Bubba's Quake tutorials, I've got as far as the 'cube' part so far. I am using textures imported from map '79drgc2' just for practice (eventually I'll get around to making some original textures). I tried to compile, but I think I am not doing it right.

Image

Am I supposed to pick one of the build options, and then it compiles? Or am I missing something?

btw, thanks for Nexuiz! I will donate soon as I can (probably next paycheck), I like this game.
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Postby THE PYTHON » Wed Aug 01, 2007 7:27 pm

Hello, and welcome to Nexuiz. I can't help you with your mapping, but good luck though!
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Postby torus » Wed Aug 01, 2007 9:29 pm

Yes- the build menu tells q3map2 to compile it. It wont compile though if the map is not sealed from the void.
Image
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Postby tChr » Wed Aug 01, 2007 9:53 pm

hi and welcome
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby TK471 » Wed Aug 01, 2007 10:47 pm

Hello! Well, I rechecked my cube, looks pretty solid. I ran the first item from the list, and it made a 'qe3bsp.sh' file, as well as a 'junk.txt' (which was empty). Do I run the shell script? I'll research it some more, I'm probably really close now. Thanks!

ps, well, it did compile, and I was able to load my 'first_cube_map', but it says I don't have any spawn points (which I thought I put in... worldspawn? info_player_start?) Getting there...
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Postby TK471 » Thu Aug 02, 2007 1:11 am

I have succesfully created my first map! A 192x192 cube with one player, and one grenade launcher, and nothing else... not very exciting, but it works! So... now to figure out all the rest of it :D . Might be a while before I have a map that's worthy.

Are there any tips for textures? I'll go googlin' too.
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Postby TVR » Thu Aug 02, 2007 2:57 am

Any of those options compile the map, except you'll need to pick on with: -meta to make it usable; for beta releases and above, pick an option with: -meta, -vis, -light; for now, the third last option will do.

Whenever you want to take it up a level, go to the 'Customize' tab, click on the second last option, and customize the number of times to calculate the the -light phase by changing -super, -bounce [2 is recommended value] on the command-line.
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Postby KadaverJack » Thu Aug 02, 2007 3:03 am

Don't forget -deluxe for release builds.
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Postby TK471 » Thu Aug 02, 2007 3:53 pm

I was able to add another room, and some create some tunnels (high up, similar to the 'Cube' map that's out there, but all square/rectangular shapes right now). gtkRadiant 1.5 sometimes would give errors, which I really should be ducumenting. I tried to add a jumppad in the center of the room, but it turned into a 'killpad', as it just sends me into the ceiling for a health taking smackdown. gtkRadiant is not the easiest interface to deal with. I'll keep plugging along, at some point I'll have a map done! Thanks for the compile tips too!
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Postby TK471 » Fri Aug 03, 2007 8:21 pm

I'm quickly learning that map making is not easy, and to worship those who are able to do so :wink: . This is a personal challenge to make a map, because I have no 3d modelling experience, but I think I'm getting a grasp of the tool. I need to figure out the best way to design textures, and the transparencies (like looking thru floors, rails, etc). Lots of tutorials out there to sort thru, I sure hope to have a map done before next year!
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