This is the pre-release of my deathmatch map "Temple of Ascension". The general layout is final, whereas the texturing can still be improved. Please take into account that I've used nothing but existing textures, as I haven't worked a lot with this kind of shaders (btw is there any kind of preview tool? Trial and error appears a bit silly to me, but maybe it's just because I'm used to something different from 3ds).
As I want this map to be actually played, please feel free to post any kind of constructive criticizm. It is supposed to be played with up to five players, but I'm especially curious about how it works 1on1. Yes, it is a rather large map, but every important spot in it can be reached quickly and via multiple paths.
PS: If it doesn't happen by coincidence, try to walk into the back end of the big plasma cannon







Download Instructions:
1. Scroll down, click on "free"
2. Enter the code and click on "Download via ..."
http://rs206.rapidshare.com/files/47562057/ascension.pk3
Happy fragging!
MM