divVerent wrote:.jpg? There we have it. Do not use .jpg files if they should be transparent, make .tga files with an alpha channel. Note that .jpg files do not support transparency.
Sorry, but that's not it.

I replaced the .tgas with transparency with .jpg versions of the same textures when I gave up on the transparency thing. Now that I'm giving it a new shot, I'm back to .tgas.
For .tga files with an alpha channel, my shaders will work quite well. But take out the "polygonoffset" and "surfaceparm detail", and perhaps the "surfaceparm nonsolid", you wont need them.
Ok. (snip) Gone. I assume the "nonsolid" parameter was why I could walk straight through those brushes...
Did girder.tga actually have transparency? Use one of the .tga files included with capturecity for testing. It's unlikely, but maybe your image editing app doesn't write alpha transparent TGAs in a way that DarkPlaces can read them? I created mine using GIMP.
Well, here's girder.tga with it's old name:
http://www.notam02.no/~clund/nexuiz/rustframe.tga
As far as I can tell, it has an alpha channel.
Maybe the problem lies in the mac version of Radiant? It does not seem to support .pngs at all, and maybe it doesn't quite know what to do with .tgas either. Are there any switches that shouuld be turned on when compiling brushes that have transparent surfaces?
Is there a way to make transparent textures in Nex by using transparency maps in separate textures instead by alpha channels? Something that has a "_TRANS" postfix, for example..?