divVerent wrote:The textures are too bright, and there is not enough light.
I have now made the textures darker (first darker by 66%, and then by 50%), and increased the lights. A lot.
What I discovered is that when I do a fast compile, like this:
-deluxemap
-fastbounce
-faster
-fastgrid
-bounce 8
-samples 8
The player colours are fully visible - just like with the version that I uploaded a couple of days ago. But when I do the final compile, like this:
-bouncegrid
-deluxemap
-shade
-bounce 8
-samples 8
- the result are players that are displayed as black outlines while the textures still get too bright, I didn't have this problem with RustVents / SmallVents.