how to get this model in the Game ... ?

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Postby Doc-Pyton » Fri Aug 31, 2007 5:46 pm

Sooo ... the RTCW sound is from some free download-able soundpack ... and cause i dont use it for commercial ... it should be okay that i use it ... ... but i really dont know ... but thats not the problem till now cause i didn give the model to anyone till now ...

And to my map ... its name iss docs_morph_remake ... so the name isnt the same as the original map from 99 ... ... i just buildet some map that reminds on the original ... i made own textures ... and some own skybox for that level ... when u see that map u know that it was inspired from that one from unreal but its definitly not the same ... so there should be no problems ... The background music from the morph remake is some ogg musik file from the old game ... i found it as some free download in the web with the words "feel free to use it for ur maps or somelike" ... so if there isnt some comercial use i think there should be no problems at all ...

In every work im starting i try to use only own textures and skyboxes ... i just try to do everythin on my own ...
The soundeffect from my map ... and this weapon is some difficult case ... cause im a grafical designer and not in the audio way ...

in my future map works the music will be no problem cause some of my clanmates started to make the soundtracks for me by his own ...

if u have sound effects i can use freely for my weapons or other things ... just tell me ... i can use every help i can get to make my works best quality ...

the question to the model is really easy ... i make my models everytime in full quality ... ... in cases like the polycount is too high or somethin else i start to lower the polycount or level of detail by myself ...
I make the UV-Maps by myself so its way easyer to fit it on my models ... even if i change somethin like the polycount or thislike ...

In Cases if there's no way to make this by my own there are tools and plugins for various programms to reduce the polycount ...
Maya have some funktion to do so ... but this funktions and tools often destroy ur works on textures and UV-Maps ... so i would say its just better to do that on ur own ...


to my weapon ... like i said its the first one i made for nexuiz ... the beam was easy to change ... there's some little tga file used as a sprite ... i just changet its color to red and made some lighning look for the beam ... ... the flash effect on the end of the beam is still a problem ... i think i found the file used for this beam ... but when i change it, nothin happens ... that flash stays blue ... if someone knows how to change that ... pls tell ... it looks terrible with the red beam havin some blue impact flash ...

I just want to change the ammo clips too ... the model work is really easy ... but till now ... i didn manage to change the world models ... ... i have to try out the soulution ways that i got furhter up this thread ...

but i managed to get the weapon quality better ingame ... like u can see on this shot ... :
Image
i think this look of the first person weapon model is the final for now ... i dont know if i can get the looking better ... but if theres a way to make the look more cool ... i'll do ... ^^ ...

However i hope that answers ur questions ... and again i have to sorry for my really bad english ... ;) ...
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Postby C.Brutail » Fri Aug 31, 2007 6:33 pm

ai wrote:But I suppose this has actually nothing to do with the Nex's colors. I like the red color :)


I'm not against red or anything, just pointed out it should use cell amo, not a clip :)
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Postby Doc-Pyton » Fri Aug 31, 2007 6:41 pm

Hm ... in my eyes there's only one matter with the clip of that weapon ... The cell ammo is used for other weapons in nexuiz too ... so if i change the cell model to this clip model ... i have to change every weapon model that uses this ammo ... but it isnt a real problem ... ... First thing is ... that i designed this weapon primary for instagib ... and there are no other weapons ... ... how ever ... there's just the option to give the cell ammo model an additional clip like this ... so that when u see the ammo for the nex on the floor there's a clip for my weapon and some of the old cells ... ist just some modification in the apperance of the standart ammo ... sounds like some good idea i think ... so theres just the problem that i didn manage to change world items till now ...

The Second thing is ... this clip ... ist just a cell ... only in form of a clip ...
I like nexuiz cause its all but realistical ... so every change is free to the phantasy of the modder ...

I made this weapon with a clip cause i dont like these cell designs ... Im a Fan of weapon designs that are close to the real ones ... I just think a weapon with a design of some rifle with amo clips have some cooler look than others ...
Sure its a good thing to create weapon lookings that no one knows ... but i think the old nex is just ugly ... and with some of these energycells my new model would look ugly to ... this design just needs a clip like this to really look good ...
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Postby ai » Fri Aug 31, 2007 6:45 pm

Heh, you should have a new mod for Nexuiz including your models and maps.
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Postby divVerent » Fri Aug 31, 2007 11:50 pm

If he makes a mod of it, he has to release his sources under the GPL...

and I think docs_morph_remake is far enough from UT's Morpheus (for example, it doesn't have the lower platform and the street)... but it would be really cool if it also could get support for other game modes than just Minstagib... that is, adding some weapons and some mapcfg files... shouldn't be much work in Radiant :P

However, the usage of old UT's sound file is not legal... you maybe found it on a site that claims it is free to use, but that site is wrong then. If I were you, I'd replace the track by something else, although I doubt that anyone would sue you for it.
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Postby Ivan » Sat Sep 01, 2007 12:01 am

Wow it looks real nice. A big improvement from the original. The glowing ribs on the stock are a nice touch. :D

Edit: Maybe someone can make the screen switch to a scope hole for when people zoom in. I can't explain this well in words so I have this pic to explain.
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Postby torus » Sat Sep 01, 2007 7:00 am

I totally agree- its awsome. My only problem with it is that it looks like a machine gun. :?
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Postby tChr » Sat Sep 01, 2007 10:04 am

Yeah. Replace the mag with some energy coil packs or whatever and you're good
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Postby ihsan » Sat Sep 01, 2007 2:46 pm

The model looks great but it is obviously a machine gun. Why replace the NEX model instead of the machinegun model?
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Postby ai » Sat Sep 01, 2007 3:00 pm

Cause the MG already is nice as far as it concerns me. Also he never intended this model to replace any current model in Nexuiz (as far as I know), it's just a model for his server.
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