And to my map ... its name iss docs_morph_remake ... so the name isnt the same as the original map from 99 ... ... i just buildet some map that reminds on the original ... i made own textures ... and some own skybox for that level ... when u see that map u know that it was inspired from that one from unreal but its definitly not the same ... so there should be no problems ... The background music from the morph remake is some ogg musik file from the old game ... i found it as some free download in the web with the words "feel free to use it for ur maps or somelike" ... so if there isnt some comercial use i think there should be no problems at all ...
In every work im starting i try to use only own textures and skyboxes ... i just try to do everythin on my own ...
The soundeffect from my map ... and this weapon is some difficult case ... cause im a grafical designer and not in the audio way ...
in my future map works the music will be no problem cause some of my clanmates started to make the soundtracks for me by his own ...
if u have sound effects i can use freely for my weapons or other things ... just tell me ... i can use every help i can get to make my works best quality ...
the question to the model is really easy ... i make my models everytime in full quality ... ... in cases like the polycount is too high or somethin else i start to lower the polycount or level of detail by myself ...
I make the UV-Maps by myself so its way easyer to fit it on my models ... even if i change somethin like the polycount or thislike ...
In Cases if there's no way to make this by my own there are tools and plugins for various programms to reduce the polycount ...
Maya have some funktion to do so ... but this funktions and tools often destroy ur works on textures and UV-Maps ... so i would say its just better to do that on ur own ...
to my weapon ... like i said its the first one i made for nexuiz ... the beam was easy to change ... there's some little tga file used as a sprite ... i just changet its color to red and made some lighning look for the beam ... ... the flash effect on the end of the beam is still a problem ... i think i found the file used for this beam ... but when i change it, nothin happens ... that flash stays blue ... if someone knows how to change that ... pls tell ... it looks terrible with the red beam havin some blue impact flash ...
I just want to change the ammo clips too ... the model work is really easy ... but till now ... i didn manage to change the world models ... ... i have to try out the soulution ways that i got furhter up this thread ...
but i managed to get the weapon quality better ingame ... like u can see on this shot ... :

i think this look of the first person weapon model is the final for now ... i dont know if i can get the looking better ... but if theres a way to make the look more cool ... i'll do ... ^^ ...
However i hope that answers ur questions ... and again i have to sorry for my really bad english ...
