how to get this model in the Game ... ?

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Postby Doc-Pyton » Sat Sep 01, 2007 9:15 pm

Thats it ... this model is some replacement for the nex ... but only on the GSE server ... we want to make it that the server uses some pk3 file with the replacement model and give this to the clients ... so that the model is only replaced on our server ...
Its planed that everyone that comes on our server will have this weapon ...

If someone dont want to have this model he can just put the old one into the downloadet pk3 ... but i think the weapon looks real good so there's no reason to change it ...
further it will only be used on our server ...

For now we didn get this into the server cause i didn finish it up for now ...
By the way i think most of nex weapons are just ugly ... the design ideas arent bad ... but i think its designed with low skill ... looks like someone didn want to make to much work with this models ... ...

Im some instagib player ... its extremly rare that i play with normale game mode ... so my first decision was to make some nex model replacement ... maybe i'll generate some complete weaponpack when there's time and enough creative ideas to model new ones with some better look ...

If someone of u knows a way how to get this weapon model onto a server that changes the nex model to the new one ... and do the same for the clients pls tell us ...
Important is that we want to change the model only in use with our server ... for every other server the models should stay normal ...
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Postby bengreenwood » Sat Oct 06, 2007 12:12 pm

This model looks bloody amazing. It'd be great to work it into Nexuiz somehow. The beams look great, too. If you can get some cool sound effects this will be brilliant.

I'd like to see some hands on this one, too, though.
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Postby Psychcf » Sat Oct 06, 2007 2:38 pm

I'm thinking a scope more like something in ET:QW would be more appropriate.. maybe styled differently though...

http://www.youtube.com/watch?v=PWj0AhSVztI
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Postby divVerent » Sat Oct 06, 2007 3:42 pm

Doc-Pyton wrote:If someone of u knows a way how to get this weapon model onto a server that changes the nex model to the new one ... and do the same for the clients pls tell us ...
Important is that we want to change the model only in use with our server ... for every other server the models should stay normal ...


Rename the model, and change the QC code to use the new model name. Then compile with fteqcc, done.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Sat Oct 06, 2007 4:31 pm

In more detail:

Code: Select all
w_nex.qc:               weapon_setup(WEP_NEX, "nex", IT_CELLS);


Change "nex" to "docs_nex".

Code: Select all
w_nex.qc:               precache_model ("models/weapons/g_nex.md3");
w_nex.qc:               precache_model ("models/weapons/v_nex.md3");
w_nex.qc:               precache_model ("models/weapons/w_nex.zym");
t_items.qc:     StartItem ("models/weapons/g_nex.md3", "weapons/weaponpickup.wav", nextime, W_Name(WEP_NEX), IT_NEX, FL_WEAPON, weapon_pickupevalfunc, 1000);


Change these to use your file names (that is, g_docs_nex.md3, v_docs_nex.md3, w_docs_nex.zym.

Then, recompile (run fteqcc in the source directory) and use your new progs.dat. It will now use the docs_nex models instead of the Nex.

Then, make a pk3 containing the docs_nex models, and set it as required package on your server (that is, set sv_curl_serverpackages models/weapons/w_docs_nex.zym). Done.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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