Screenshots of docs_morph_remake

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Postby torus » Sat Sep 01, 2007 8:07 am

Yea, its pretty nice. :)
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Postby Strahlemann » Sat Sep 01, 2007 11:40 am

Nice work !
I had a quick run. good lighting and good textures. It doesn't look like you've compiled the map using the -deluxe switch, which would enable _gloss and _bump on your map for even better visuals.

Also you may want to try sv_gravity 300 (default is 800). If you add it to the mapcfg it should be set when starting the map. But be sure to add a exit_config if you do so, cause if you don't the lower gravity will apply to the next map in the rotation as well. for more info see the Appendix A of the mapping.txt in your Nexuiz/Docs folder.

And congrats to your brother for the really fine skybox. What prog did he use to do it? Any tutorials ?
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Postby Doc-Pyton » Sat Sep 01, 2007 12:18 pm

i changed the background musik now ... everyone who loads the map now should have some other sound ... ...

To the Bump map and gloss feature ... to use bump map and gloss u have to make extra textures ... as an example ... if some wall texture is called brick_wall_01 ... the bump map file has to be brick_wall_01_bump and the gloss file have to be brick_wall_01_gloss ... i didn make this additional textures cause i tryd bump map and gloss in nexuiz and i think these effects dont really look that good ... maybe ill add this textures later ... i just wanted to keep the file as small as possible ... so i decidet to drop this additional textures to get the file smaller ... its about 10 mb ... thats pretty enough for a map ... however ... some of u wants this features ... so i will try to get it in later ...

As i started to work on this map i made this lower platform ... but i didn ever like that thing ... it didn want to fit right in my map ... so finally i decidet to drop it from the map ...

some people wantet me to make this map for other game modes too ... i could use this low grav for the normal game mode with standart weapons ... in the minstagib version there should be no low grav ... maybe ill add some second .pk3 archive to my space for the standart game mode ...
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Postby ai » Sat Sep 01, 2007 12:36 pm

Strahlemann wrote:Also you may want to try sv_gravity 300 (default is 800). If you add it to the mapcfg it should be set when starting the map. But be sure to add a exit_config if you do so, cause if you don't the lower gravity will apply to the next map in the rotation as well. for more info see the Appendix A of the mapping.txt in your Nexuiz/Docs folder.

And congrats to your brother for the really fine skybox. What prog did he use to do it? Any tutorials ?


Is it possible to add lower gravity to only portions of a map? For instance the UT map had normal gravity inside the buildings but lower once you got outside.
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Postby Doc-Pyton » Sat Sep 01, 2007 1:08 pm

Maybe it can me made with some triggerzone or somthin ... ... maybe it can be done with the shaders ... u can make some volumetric material like a fog ... is there some shaderscript that can change things like grav ? however ... i dont know how to do this ... thats one part of the reason ... i didn use low grav ...
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Postby GreEn`mArine » Sat Sep 01, 2007 3:49 pm

map looks very nice so far ;)

But please .. it's a pain to look at all these dots in your posts. Please use normal sentences. Just as I do. Thank you 8).
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby divVerent » Sat Sep 01, 2007 3:52 pm

Gravity zones are not possible in Nexuiz. So... don't try looking for them :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby torus » Sat Sep 01, 2007 4:24 pm

I brought that up a while back. Its really too bad that gravity sources aren't possible. It would make some neato maps.
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Postby Strahlemann » Sat Sep 01, 2007 5:14 pm

Doc-Pyton wrote:i didn make this additional textures cause i tryd bump map and gloss in nexuiz and i think these effects dont really look that good ... maybe ill add this textures later


I disagree. Especially normalmaps give very nice results in nexuiz. see this post: http://forums.alientrap.local/viewtopic.php?p=17701#17701

So if you find the time to do the _norm textures that would be great. And i personally don't care if it's 10mb or 20mb, but i see your point as downloading while you want to play is annoying.
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Postby divVerent » Sat Sep 01, 2007 8:19 pm

torus wrote:I brought that up a while back. Its really too bad that gravity sources aren't possible. It would make some neato maps.


The problem is that server and client wouldn't agree on WHEN the gravity changes, which would result in a jump in your motion whenever you enter or leave a gravity zone. And that can't be acceptable...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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