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Postby Doc-Pyton » Sat Sep 01, 2007 9:22 pm

I made the bump and gloss map textures for this map ... but there's a problem ... i can put the textures in the map thats easy ... i just do them to the other files in the pk3 ... my problem is that i found some incorrect part in that map ... on the celling where the ramps go down to the garages ... there's some texture error ... but i lost my map file ... so i only have my compiled bsp ... so do i have to remap all to get that error out of the map ... ? or is there a way to get my map file back from that bsp ?

i just wanted to make some middle plattform into the map like the people wanted ... and i wantet to make some version with the standart weapons ... so pls tell me there's a way to get my mapfile back ...

In addition i have to sorry ... the fileserver where the map is located seems to be crashed at the moment ... so the map is no longer aviable on this source ... that causes blackmap errors on our server ... <_< ...

"edit"
okay i found how do decompile ... sorry for that dumb question ... >_< ...
Hm ... but its like everyone here said ... the texture works are just doomed ... damnit ... that will be much work ... Hm ... and it looks like every lightsource is just gone ... why did i just lost this damnit mapfile ... -_-
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Postby KadaverJack » Sat Sep 01, 2007 9:44 pm

Doc-Pyton wrote:on the celling where the ramps go down to the garages ... there's some texture error ... but i lost my map file ... so i only have my compiled bsp ... so do i have to remap all to get that error out of the map ... ? or is there a way to get my map file back from that bsp ?

You can decompile the map, but from what i've heard that'll screw up texture coordinates, so you have to retexture the entire map... Is the entire directory gone? If not, there might be a *.bak file, which is just an older version of your *.map file.
http://en.wikibooks.org/wiki/Q3Map2#Dec ... nto_a_.map
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Postby divVerent » Sat Sep 01, 2007 11:38 pm

How did you lose it? Sure it is really lost? How did you lose it? Maybe it ended up in /lost+found or in a FILE0000.CHK file in c:\.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Doc-Pyton » Sun Sep 02, 2007 3:35 am

i lost all files of the map ... cause there were a damnit virus that anhilated my hard disk ... its all new now ... but thats not the matter ... i just finished the map again ...

I decompiled the BSP ... than i placed new lightsources ... and corrected the textures ...
at last i made some lower platform in the middle of the map ... it will take hours to compile this map ... The instagib version for my server is as good as finished now ... but i could need some help for the Standart DM version ...

Cause i dont play the normal mode often i dont have a feeling on placing healthpacks, weapons and ammo ... maybe someone have some ideas where i should place what item ... ? The Powerups will stay where they are ... each on one of the towers ... on the lower middle platform would be a nice place for the rocketlauncher i think ... but where to place the health and ammo packs ... and the other weapons ... i hope someone will help me with this ...
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Postby KadaverJack » Sun Sep 02, 2007 3:54 am

Doc-Pyton wrote:at last i made some lower platform in the middle of the map ... it will take hours to compile this map ...

I'm no mapper, but i guess you should make all those lights on the floor/walls detail brushes (and perhaps non-solid), that should speed up the compile time.
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Postby divVerent » Sun Sep 02, 2007 9:29 am

Doc-Pyton wrote:but i could need some help for the Standart DM version ...

Cause i dont play the normal mode often i dont have a feeling on placing healthpacks, weapons and ammo ... maybe someone have some ideas where i should place what item ... ? The Powerups will stay where they are ... each on one of the towers ... on the lower middle platform would be a nice place for the rocketlauncher i think ... but where to place the health and ammo packs ... and the other weapons ... i hope someone will help me with this ...


First of all, you can steal some ideas from UT...

in UT, they placed a weapon and some ammo (IIRC it was rocket launcher, shock rifle, minigun) on each of the three top platforms of the towers. The thin higher tower on them contained powerups. The other weapons are in the rooms near the lower window, IIRC these were Sniper, Ripper, Plasmagun. Now the middle layer contained three weapons too - there was surely the remaining weapons there :P

And I think you can use these ideas to place the weapons similarily - on the middle of the top platforms, put RL, MG, Electro. In the rooms with the windows, put Nex, Crylink, Hagar. On the middle parts, put one Mortar each.

Okay... now we have weapons, but we still need health and armor... that's not as easy... and you certainly can't use UT as a reference for THAT. Basically, if a place looks too empty, put some items there... use health, armor and ammo for that. But not too much, just to make some places appear not empty any more :P

BTW, the space below the ramps to the upper level is a good place for healthpacks...

How you distribute items to the other places is up to you. But I don't think you can do much wrong with that... but keep it symmetric.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Urmel » Sun Sep 02, 2007 8:56 pm

A morpheus remake.... this is fuckin'... YAAAAY! great :D
uncomfortable
random
mean
embarrassing
limited
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Postby Doc-Pyton » Mon Sep 03, 2007 4:27 pm

I started to compile the new version of this map ... ( with the lower platform and some additional bump and glossmap textures ) yesterday at 21:24 ... it was compiling the whole night and now at 18:24 ... its still compiling ... and this one is just the instagib one ... i have the other version with the standart weaponsetting still here ...
I dont know how long this will take to finish ...

so i decidet to ask some other mappers here ... maybe with some stronger PC than mine to compile the standart weapon version for me ... i could send the needet files via icq or somethin ...

If there's no one that want to do this ... it will take a real long time to release the second one ... <_< ...
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Postby divVerent » Mon Sep 03, 2007 4:36 pm

I can do it, just send the map file (and the other data it needs) and the compile settings you want to me via E-Mail. I sent you my mail address in a PM.

BTW, what type of PC do you have?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Posts: 3809
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Location: BRLOGENSHFEGLE

Postby Doc-Pyton » Mon Sep 03, 2007 5:38 pm

I have some Athlon 64 3200+ with 2.2 Ghz ... and 1GB RAM ...
GFX is some G-FX 6600 LE ... its not the badest setup but surely not up to date ...
I think the most matter is my HDD ... its some very slow standart HDD ... should be some ultra DMA 266 or somethin ...
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