
So here goes:
1) Lights. How do you make your maps so perfectly illuminated? I've figured out the ambient property of worldspawn can kinda do that, but at the same time it makes the map look very unnaturally bright, even at minimum values. Anyways, it looks crap. Then I've figured if I put lots of lights on the way it could look a bit more realistic but what happened was I made a light model and I copied it across the room so in the end I had gazillion lights which really looked bad. Then I tried to make less lights, but each one more powerfull, but even at intensity rates of 10,000 and more it had very strange and not at all strong effect. It is just too dark. So just how the ** do you do that

2) Light beams. THIS (click) is the tutorial on how to make them, but it doesn't work since there is no "beam" texture in my sfx folder. I know this can be done with Nexuiz because I've seen it in some maps, but the above tutorial is apparently not the way.
3) Models. I am bad at making them myself, but there's got to be an internet database of somekind that offers different models for free use in maps? Well I haven't found one so far so that's why I'm asking. I would be especially glad if someone introduced a torch model to me, so I could add a little more gothic feel to my maps. Also, I've yet to discover how to make machines that move and make sound and stuff like that. I'd be glad if someone offered a little insight into it.
4) Lifts. How do you make a lift that will go up when you step on it, and will also go down after a specified amount of time, say 10 seconds. And also how to implement the lift sounds of it moving or stopping?
5) How to put custom music in your map, is it possible to import mp3s? And if so, what is the size limit and how to do it (whatever I tried didn't work).
6) Is it possible to make little lava balls that would fly in and out of lava and would damage the player if he/she crosses them? Y'know, like in quake1

7) Compiling. If I understand correctly, there has to be a bsp file for each game mode in the final pk3 file, along with the config file, textures, and sounds. Is this right?
Thanks for any answers, they are appreciated.