tZork's turrets

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby cortez » Thu Sep 06, 2007 7:26 pm

ai wrote:
cortez wrote:1 question: why do you need help with this?
IT looks perfect! :P :P

Who do you mean?


(Chea)tZork :P
Aneurysm 4 the win !!!!! :D
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Postby ai » Thu Sep 06, 2007 9:00 pm

Ok, I've done a quick model of the nr 3 concept. But I won't continue for now, need answers if I should even go with this model (or the others) and what the poly limit is.
This model has 378 tris. I won't do texturing, I suck at that.

Image
Image
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So, suggestions? C&C? Pizza? I could go for a pizza right now... not too hungry but it's been a long time since I ate one :)
Last edited by ai on Wed Feb 20, 2008 1:20 pm, edited 1 time in total.
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Postby torus » Thu Sep 06, 2007 9:17 pm

Hmm, no, thats not really an improvement imo. That model needs much more work, and its not the direction I think we should go for. It looks like a sort of squashed sea otter, or maybe a lemon.

Ill do some modelling over the weekend (or later today if I finish my work) based on the concepts you drew. We will see..
Image
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Postby ihsan » Thu Sep 06, 2007 10:38 pm

tzork, you are the man.
I'll try to model some laser turrets 4 ya.
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Postby The mysterious Mr. 4m » Thu Sep 06, 2007 11:00 pm

turrets definitely need totally new weapon types IMO. dont get me wrong, modified versions of already available weps are fine, but i'd like to see something along the lines of FlareGun or HLAC (laser Gatling). the turret models on MisterMeister's Temple of Ascension would look cool for plasma cannons.
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Postby morfar » Thu Sep 06, 2007 11:03 pm

I want to play this NOW. What's holding you in to release a beta tzork? :)
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Postby ai » Fri Sep 07, 2007 5:29 am

torus wrote:Hmm, no, thats not really an improvement imo. That model needs much more work, and its not the direction I think we should go for. It looks like a sort of squashed sea otter, or maybe a lemon.

Ill do some modelling over the weekend (or later today if I finish my work) based on the concepts you drew. We will see..


Yeah sure, I agree with it needs lot more work, this was as I said a quick thing, like tops 15 min (including aligning image planes). I didn't want to spend more time before I got some feedback on the drawings.

EDIT: Made another one (second drawing). Also very quickly just to try out, didn't bother much about normals nor any lamina faces and nonmanifold geometry. I bet there's lots of errors in the model. 400 tris without the bottom cap, (as shown on the last picture).

Image
Image
Image

Also, keep in mind that this is only (as the preview model) only the turret part, no body. Looks more like it was the top part of a tank :p
Last edited by ai on Wed Feb 20, 2008 1:21 pm, edited 4 times in total.
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Postby tZork » Fri Sep 07, 2007 4:16 pm

morfar wrote:I want to play this NOW. What's holding you in to release a beta tzork? :)


my variety :P but uum seriosly the team support is b0k3d atm (i think) and theres no real maps and ony one base/head model with a few untextured guns/rl's. oh yeh and no docs what so ever. i dont whanna release it, hape ppl making alot of work baed on teh current system just to have it invalidated cus i decided to change some fundemental part ;)

Ill try to clean it up enougth for a public beta by tonight, or tomorrow, if i can finnish my cashbringer jobs soon enougth.

Anyone *really* keen on trying it can PM me or seek me out in irc and ill send over my current devbuild and testmap.

torus wrote:Hmm, no, thats not really an improvement imo. That model needs much more work, and its not the direction I think we should go for. It looks like a sort of squashed sea otter, or maybe a lemon.

Ill do some modelling over the weekend (or later today if I finish my work) based on the concepts you drew. We will see..


I think it could be real nice once textured. no game model looks good w/o textures. (if they do ya fu****g wasted to mutch polies ;P)

The more models the merrier, post your designs. we could vote for teh finals, or even combine bits from diffrent ones etc. dont make advanced tetxures or suthch just yet (unless you really want to) taht usuly takes alot of time...
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Postby cortez » Fri Sep 07, 2007 5:01 pm

morfar wrote:I want to play this NOW.


same here!!

tZork wrote: and theres no real maps and ony one base/head model with a few untextured guns/rl's.


On what are the turrets reacting only on human players and bots or on other turrets too?
What fire range did they got and can you change it?
Are you able destroy them?
And of course how can i get them into the radiant?

If you can answer me this question then i can include them into the ctf map im working on atm
Aneurysm 4 the win !!!!! :D
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Postby TK471 » Fri Sep 07, 2007 5:43 pm

From reading this thread, I take the turrets could only be a model entitiy that is placed into the map, and not something that could be modelled in gtkradiant (that would make for unique turrets in each map, but I'm guessing that's not a possibility within gtkradiant). How about a few different models to choose from, to change things up? I wish I could model, I just downloaded milkshape to see what it's about, and blender... something is wrong with me, why I can't get that app around my brain.

Turrets... cool!
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