tZork's turrets

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby tZork » Tue Jan 22, 2008 2:20 am

HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Asraniel » Tue Jan 22, 2008 12:07 pm

cool, thanks.

i try to get it to work with the latest nexuiz svn. I replaced all the code from the qcsrc folder with the content of your zip (i had to keep the folder common from svn ).
Then i compiled and ran nexuiz. I found your testmap and launched it, but there where no turrets in it. There was no error while compiling, but i didnt do anything special to enable it, so i dont know what i have to do.
And to launch you map, i just started a new deathmatch game, do i have to use another game mode?
Last edited by Asraniel on Tue Jan 22, 2008 12:35 pm, edited 2 times in total.
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Postby ihsan » Tue Jan 22, 2008 12:24 pm

To get it working just drop in the pk3 in your data folder.
I loaded a random map.
Bring up the console by pressing ~ and type:
MAP TEST16
when map loads bring up the console again by pressing ~ and type:
exec turrets.cfg
MAP TEST16

Well, that's what I did anyway.
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Postby Asraniel » Tue Jan 22, 2008 12:36 pm

did that, but there is no turret, no error.. strange
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Postby tZork » Tue Jan 22, 2008 1:06 pm

what ihsan wrote should work fine IF you have no progs.dat in your nexuiz/data dir, or in a pk3 loaded after this one. src is only needed if you wish to change something.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Asraniel » Tue Jan 22, 2008 1:25 pm

i see.

now it works (but i couldnt compile it myself)

i have to say, WOW, crazy stuff. the homing missilies are perhaps too powerfull, but well, thats not up to debate i think.
And the spider is simply great! i have 2 exams in the following days, after that i can help out with coding. I never coded for anything like quake, so i dont know quakec, but i think i will learn it quickly.

edit: finaly i could get it to compile and run by myself. cool stuff :-)
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Postby tZork » Thu Feb 14, 2008 10:51 pm

WooT RC1 is here! (proly more like beta1, but im to tierd to care ; )

Needs testing!

http://www.mediafire.com/?0bmb4ngmcas
will run on
http://emptyset.endoftheinternet.org/~p ... NEWEST.zip
by simply droping in in data/
server admins, heres a package for client autodownload:
http://www.mediafire.com/?f9xnbmmzggt

to compile yourself, checkout a fesh copy of nexuiz/qcsrc/server/, patch it with src/basecode-patch.patch and come the src/tturets direcoty over to qcsrc/server/ if all is well it should compile now.

for mappers theres a turrets.def included in scripts/ use the first dl link since it containd progs and configs. before you test your turret-enabled map do a "exec turrets.cfg" in the console. you NEED at least a recent engine, proly best with a 2.4 prerelease.

to play with the strength of each turret extract all the .cfg files from the pk3 and change them. have a look in unit_plasma.cfg for cvar descriptions.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby torus » Thu Feb 14, 2008 11:03 pm

Yay!
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Postby Psychcf » Fri Feb 15, 2008 1:32 am

I found a bug... makes it super easy to cheat...
http://video.google.com/videoplay?docid=6262475611315370491&hl=en
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Postby torus » Fri Feb 15, 2008 1:43 am

Heheh- that's really cool actually.
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