tZork's turrets

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby tZork » Fri Feb 15, 2008 2:37 am

[TSA] Psychcf wrote:I found a bug... makes it super easy to cheat...
http://video.google.com/videoplay?docid=6262475611315370491&hl=en


Hmm baad f00d. it seams the hook is a valid target.. strange. not *that* critical since this map is not a seroise map and the hook is not on by default. im am however a bit puzzeld as to why the hook would be considerd a target. (turrets targetchecking is fairly strict)

tnx for the report.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby The mysterious Mr. 4m » Sun Feb 17, 2008 12:44 am

tesla coils
the Nex gun uses a repeated image for the beam (i made some replacements: http://ouns.wikispaces.com/nexbeam). could the tesla coils use an image that looks like a lightning or arc instead of a straight beam? it wouldn't be repeated, cause the coils have a limited range.

gauss cannon
the gauss cannon should have a thicker shaft, somehow a more "massive" feel, like the electro.
4m [PB] (amoebios)

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Postby tZork » Sun Feb 17, 2008 4:04 am

4m wrote:tesla coils
the Nex gun uses a repeated image for the beam (i made some replacements: http://ouns.wikispaces.com/nexbeam). could the tesla coils use an image that looks like a lightning or arc instead of a straight beam? it wouldn't be repeated, cause the coils have a limited range.

I did acctualy make a better lightning beam, but i forgot to include it. Sadly i cant come up with any good way to do arching. a single image cant do it since the distance is not fixed and it would look silly too, without animation.

gauss cannon
the gauss cannon should have a thicker shaft, somehow a more "massive" feel, like the electro.

There are no gauss cannon anymore. If you are thinking of the constant beam cannon i dubed it as a phaser, tho the guns operation makes that a slightly bad name. The thickness is hard to adust since i had to use a kinda hakkish way to get a constant beam in nexuiz in the first place. its a fixed size model with a known length. this model is then scaled to that it reached the endpoint. herance the thickness will vary.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby divVerent » Sun Feb 17, 2008 7:08 am

the hook is shootable, and if you "kill" it, it detaches from the surface
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Ronan » Tue Feb 19, 2008 11:57 pm

You can test the turrets on the public server [DFF] space CTF and turrets.
2.3 and svn clients are compatible, The models are automatically downloaded.
The following maps have been edited : Blastedlands, king_of_the_hill, mentalrespaced, mojoctf, pushmectf, space-fun, spyglass-nex, wtf.
Nothing is definitive, but that give a good preview.
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Postby Urmel » Wed Feb 20, 2008 8:22 am

ai wrote:Check out my monster turret!


The requested URL /aiai/nexuiz/models/turrets/monsterTurret1.jpg was not found on this server, irresponsible n00b.
uncomfortable
random
mean
embarrassing
limited
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Postby ai » Wed Feb 20, 2008 1:19 pm

Yeah, the URL has changed, it's one 'ai' now not 'aiai' :) I'll see if I cannot fix it.
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Postby Sven » Wed Aug 27, 2008 9:43 am

I´ve tested the turrets in my level : Great work!! but the head seeking turret should lost the target when it hide behind a wall
My live Space
When you scroll down you´ll see pictures at the end there are somepictures of the map
But i deleted the map because i installed Windown again :oops:
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Postby tZork » Wed Aug 27, 2008 8:08 pm

If yah want a less smart rocket, try the hellion turret. the hk are designed to be able to track to its target regardless of it can see it or not. with turrets comes turret_targettrigger designed to take benefit of this. a target touching this trigger, when its linked to a hk turret will get a hunter sent after him regardless where he is in the game world.

perhaps i could implement is as a spawnflag for this turret to loose it target if its out of sight for X secs. (it need to be a timeout because otherwise it would course allot of false positives)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Sven » Sat Aug 30, 2008 11:22 am

I've found the map on my USB-Stick :D
link will follow!!
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