tZork's turrets

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Strahlemann » Mon Sep 10, 2007 1:32 pm

Me sketching......
Image
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby tZork » Tue Sep 11, 2007 11:54 pm

somewhat frequest development builds, sources, media and doxygenerated docu can now be found at http://zdev.dvrdns.org/nexuiz/tturrets/ if you dont know how to use thise files, this is not for you. cosinder it highly unstable.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Doc-Pyton » Tue Sep 18, 2007 2:30 am

Sorry that i didn make any turret works till now ... i just wanted to but i have not much time at the moment, cause im workin on my maps, graphical works that arent for nexuiz and especially im workin on some own mod with some of my clanmates ...
Much moddeling work to do there ...
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Postby tZork » Tue Sep 18, 2007 3:03 am

nothing to apologize for. some new media would new nice tho; im geting somwhat close to a real beta i think.. but if im gunna code, model and texture everything myself.. its proly not so close ;)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Postby Doc-Pyton » Tue Sep 18, 2007 4:15 am

i know what u mean ...

its like with our Mod ... We are two people workin on that thing ... with a little coding help from my brother ...
So every graphical part falls back on me ... my problem is that im just working on to much projects at one time <_> ... but thats my nature if i have some idea in mind i must start to work on it ...
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Postby ai » Tue Sep 18, 2007 6:02 am

Doc-Pyton wrote:So every graphical part falls back on me ... my problem is that im just working on to much projects at one time <_> ... but thats my nature if i have some idea in mind i must start to work on it ...

I am/was the same way. I always took on more projects than I actually had time for, and they all where pretty big ones. But I've learned how to sort these out and just focus on 1-3 projects. Right now I have 2, soon 3, projects up and running (4 if I go back to the turrets). And right now I don't have time to focus on the turrets. Weekends is usually the time I do other stuff, if I'm not too worked up from the weekdays.
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Postby Morphed » Sat Sep 22, 2007 8:48 pm

omg, so long waiting for turrets and now they are here, fully working :)


Howitzer type of turret to lay some heavy fire on enemy
Image

soon i will try to make mg turret in similar style

gj tzork
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Postby torus » Sat Sep 22, 2007 9:13 pm

morphed's done it again. :D
Image
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Postby Rad Ished » Sat Sep 22, 2007 10:58 pm

Hey Ho yu zall
I made a tzurret, it's a bit mangoid, and missing a pivot as yeti.
Godddamn blender getting my back up can't work out how to do a split muzzle . And a tripod got I foxed too, one that's actually equal has anyhow.
Poops
Image[/img]
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Postby Doc-Pyton » Sun Sep 23, 2007 3:52 am

How about that here :

Image

Texturing isnt finished up yet ... but i will try to get this one finished in a few day's ...

Tha Base of this is just variable ... It can be settet up higher lower what u want ...
I want to try to make serval turrets that fits to that base.

I hope this kind of turret fits into that mod cause i promised tzork to make some good looking thing for helpin me with that chaingun code ...

I just finished this thing now ... here's the shots of it ... :

Image
Image
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Image
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