Heres where its at now.
Energy based turrets
Plasma & Doubbe Plasma Cannon (doubble fire rate): Medium speed splashy damage. Basic allarounder turret.
Gauss Cannon: Slow tuning high damage long refire sniper turret.
Tesla coil: Hits anything hostile within rage each 'shot' (including missiles) Deals mroe damage the closer you are.
Fusion Reactor: Place close to ebergy based turrets to help them recharge faster (=shoot more).
Rockets
MLRS: Basic multibay rocketlauncher.
Hellion: Same as MLRS + guided rockets.
Hunter-Killer: Fiers a single powerfull rocet that will chase its target and avoid hitting obstacles.
Point-Defense: Shoots down hostile missiles.
Other
Minigun: Double minigun, slow turning but dealy mid to close range turret.
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All turrets can be put into a player team (for ctf and sutch).
Turrets can die. They respawn after some time.
Each turret has a separate .cfg file for easy tweaking.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it?
<Samua>Lies, that only applies to other people.