I m workin on some new map concept ... that map is nearly finished now ... My Problem here is that i want to make it a bit more authentic with sound's that are played in a small area ... Like the sound of some burning fire that will be only in close range to a fire ...
I tryd to use the "target_speaker" entity ... than i placed the noisekey :
noise sound/docs_deep_drill/fireloop.ogg ...
In The turorials for quake thats it ... this thing should make sound now ... with the "looped ON" Flag it should just play all the time ... but this wont work ...
Second i tryd to place a "trigger_multible" over my Falling-Deadzones ...
This trigger targeted to some "target_speaker" entity that i called "an_botlike" ... i used the path of that announcer voice but this didn work too ...
The pathes of that files should work ... i tested it ingame with the "play" command ... and it was workin ...
My Questions are now ... how to use this entity's ... and what options do i have to set the radius it plays the sound and things like that ... If someone could help me it would be great ... I like to use the Botlike announcer for everytime someone falls into death ... and some new announcer i will make that say's "Barbeque" when u step in somefire ...