Tranparancy layers...

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Tranparancy layers...

Postby TK471 » Tue Sep 11, 2007 4:37 pm

I am not sure if this is the issue, but it seems that some transparencies that work on Windows, don't seem to show up in Linux (and I've tried it on two different Linux machines, an older Insiron 8100 laptop, and the dual boot with same hardware XP/Ubuntu.

** for the record, folks pointed out I didn't have the textures correct, and sure enough I had grabbed textures/shaders from a test file that was using the same bits as my map, so I fixed it all now **

For the tranparency, I am using 'nodraw' on the backsides of each texture that is see-through.

Is there something I may be doing wrong? If anyone can look, please let me know, I'll re-post the .pk3 file, I just didn't want everyone to grab it and it being broken, thank you.

ps, I forgot to mention, I made all of these brushes 'details', I've found that the transparent brushed work better as detail brushes.

***** I am a big dummy! I didn't have the shader script correct, and my texture was from a test set, so, my fault, need to re-compile this after fixing! *****
Last edited by TK471 on Tue Sep 11, 2007 7:34 pm, edited 2 times in total.
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Postby Shoe » Tue Sep 11, 2007 4:51 pm

For one it looks like you've got missing textures.

Also it looks like your quality settings are different in Ubuntu (it stores graphical settings in a different place on Linux, I believe)
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Postby Psychcf » Tue Sep 11, 2007 5:18 pm

the graphics are still in the pk3. The core pk3s found in /usr/share/games/nexuiz, and the maps are stored in ~/.nexuiz/ and downloaded maps are in ~/.nexuiz/dlcache/
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Postby TK471 » Tue Sep 11, 2007 5:28 pm

It's my fault (idiot between the monitor and the back of the seat), I was somehow referencing a shader from one of my test shaders, and not from within 'tk471dm1'.

I've fixed my shader file, and put the texture in appropriate directory.

I can't seem to get the 'find/replace' to work for textures, is there a particular syntax I should use?
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Postby TK471 » Tue Sep 11, 2007 7:31 pm

A little patience and paying attention to what I'm doing probably helps.. I am recompiling, and this time I'm trying out the 'bounce', I actually haven't done that yet before.
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