Player-specific gibs

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Postby bengreenwood » Sat Oct 06, 2007 12:54 pm

Another alternative would be to have it less about gibs, and more just a massive blood splat. That looks cool, eg

http://uk.youtube.com/watch?v=Mk7efPsCEfo

Obviously that's pretty basic, old sprite-based stuff but something that was more advanced and still just basically a massive blood splat would be cool.
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Postby iSuck » Sun Oct 07, 2007 3:36 am

I started working on a severed piston, but I'm having trouble animating it, and I can't get the unanimated one into the game at all, I get the "you have missing files" message when I change out the pk3's. I have a gib, it's not animated, and I can't get it in the game... Any Ideas?
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Postby KadaverJack » Sun Oct 07, 2007 4:49 am

iSuck wrote:I get the "you have missing files" message when I change out the pk3's. I have a gib, it's not animated, and I can't get it in the game... Any Ideas?

Well, don't change the pk3 then... Just drop your md3 in Nexuiz/data/models/gibs/
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Postby iSuck » Sun Oct 07, 2007 3:40 pm

I don't have a models or gibs folder that isn't inside the pk3. I can only get things inside it with unzipping and rezipping.
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Postby torus » Sun Oct 07, 2007 3:47 pm

You make a folder named such inside /data. Also, Macs don't natively have the ability to look inside .zip archives, unless you have a 3rd party app like stuffit.
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Postby iSuck » Mon Oct 08, 2007 5:43 pm

I can unzip the pk3s and look inside, I have a stuffit version from the old G4 ibook I copied all my data from. And I can repack files with the archiver tool (native). Is there supposed to be a way that I could explore it without unzipping and then rezipping?
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Postby KadaverJack » Mon Oct 08, 2007 7:10 pm

Don't try to rezip the pk3 with macos' native zip tool... From what i've seen when someone else here tried to create a pk3 that way, it'll either not work or you'll end up with a file that's almost twice the size of the original (or both in worst case).

So: don't try to repack the data*.pk3. Put your gibs in the folder i already mentioned with the filename of one of the original gib models (yes, i know that folder doesn't exist, so create it)
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Postby bengreenwood » Wed Oct 17, 2007 8:23 pm

Any progress with this? It'd be awesome to see some new styles of gibbing in Nexuiz.
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Postby pavlvs327 » Wed Oct 17, 2007 10:33 pm

Someone posted this alternate gib style, I forget where, maybe IRC. The blood is more congealed in blobs. I personally don't like it as much as default, although I am interested in more gibs.

ftp://pavlvs.kicks-ass.net/nex/cfgs/zbloodtest.pk3
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Postby iSuck » Thu Oct 18, 2007 12:48 am

Thanks for replying, I did try making a folder, but whatever's in the pk3 overrides it, I need a pk3 without the default gibs or something. I always get the bloodyskull.pk3 model, never a piston.

Where do I put it? I can't get to /data, and I can't unpack the data2007....pk3. There must be some way to tell nexuiz which file to read, like when opening a map file.
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