[map] [beta] desolation

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[map] [beta] desolation

Postby impulse9 » Sat Sep 29, 2007 12:49 am

Features:
- a nice yelowish sky
- lots of space to move around freely, perhaps even have a cup of coffe here and there
- your favorite weapons at the reach of a hand
- health & armour for your enjoyment

Screenshot:
Image

Download the pk3 by clicking here.

Have fun ;).
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Postby torus » Sat Sep 29, 2007 1:21 am

http://www.mediafire.com/
Use it.


It would seem you forgot to include the custom textures (or its just me?)

I love the sky by the way. It's epic.
Image
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Postby impulse9 » Sat Sep 29, 2007 1:33 am

Nope you're correct it is was my first pk3-making so I wasn't sure if I'm supposed to put them textures in :).

EDIT: this one should probably work: http://www.mediafire.com/?e3ubczvxg3p
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Postby Strahlemann » Mon Oct 01, 2007 12:33 pm

Somehow the stone-walls don'tshow up for me. ( i used the files-upload.com link....)

Nice small map. Good for beating up a bot. Very solid. Nice skybox !
But even for a railmap (erm. i should say Nexmap) it's too small to be interesting for longer then 10 minutes ;). On the other hand: every game needs such a map, so thank you for it \o/
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby impulse9 » Mon Oct 01, 2007 12:52 pm

Thanks Strahlemann, I plan on making it just a little bit bigger anyhow its a beta for now :). I've put textures of walls in the second upload link (at least I think I did it correctly?).

About textures, I seem to have no idea whatsoever on how to put them properly in the pk3 file. Do I have to put in every texture I used or only the non standard ones? Also, when I finish the other map I'm working on if I will have to go searching files around for every little texture I've put in, it will be very frustrating and time consuming. Is there an easy way around?
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Postby Strahlemann » Mon Oct 01, 2007 1:51 pm

You only need to include the non-standard textures.

When i build a map i mostly create a new folder that holds all the new textures. The same for shader-files.

so sth. like this textures\mynewmap\
and scripts\mynewmap.shader
(note: the folder-name and the shader name don't need to be the same)

So to make my pk3 i basically just need to add the new texture folder and the shader file to be sure that all textures will show up.

Another way is the q3map2toolz-pk3Maker
(http://hro.planetquake.gamespy.com/webs/q3map2toolz.htm)

However it's designed for q3, so all standard-nexuiz textures will be added to your pk3 and _bump nad _gloss textures won't.... But maybe there's an option to add these. Haven't tried it lately.
I also use q3map2toolz for compiling. check it out.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby impulse9 » Mon Oct 01, 2007 3:19 pm

Thanks for your help Strahlemann I appreciate it.
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