I think it's time to start talking about this, even though I wanted to keep it half-secret until I had something to show which people can understand.
The past time I've been working on a QC physics engine, which would allow cool physics objects like crates that can tip over, fly around and bounce realisticly, or grenades that do the same, much like you see in many more modern games. The more interesting part is that it can also do vehicles (they're not that different from crates, really), so I was wondering if there would be anyone interested in making maps for an Onslaught-like gamemode for Nexuiz, which would be generally outdoor maps, city maps or otherwise very large and open. The gamemode doesn't really have to be Onslaught, I was only referring to something people can relate to, just something that vehicles fit in really. And yes, this would be part of the official Nexuiz release(s), not a separate mod which requires all textures and other content in the map to be GPL.
I'm asking this because I've noticed lowered activity in the Nexuiz community, and I'd hate to see it die out, or me releasing the physics lib without anyone caring to make content for it.
It has a few bugs I need to get rid of, and a couple of features I need to add, but it basicly works. Nothing I can show yet, because the bugs lie in how the objects are presented (the physics work, just the visible model acts strange). The first release (the one planned for Nexuiz) would support hovering vehicles only, which would in my mind fit Nexuiz great.
So please, drop a line in this thread if you're a mapper, and feel like helping out on making this a reality. It's crucial if I'm to concentrate more time on the physics rather than other projects.